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Better estimates for capturing wild pals #10

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tylercamp opened this issue May 6, 2024 · 0 comments
Open

Better estimates for capturing wild pals #10

tylercamp opened this issue May 6, 2024 · 0 comments
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help wanted Community feedback is needed to resolve

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@tylercamp
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tylercamp commented May 6, 2024

Right now Pal Calc uses a very basic calculation to estimate how long it would take to capture a wild pal, starting with a constant base time which increases with the pal's paldex number.

This calculation should be tweaked to more accurately reflect the difficulty of different pals.

  • IIRC Palworld has an internal notion of "legendary" pals, could detect this and add a constant modifier for those pals
  • Could modify the time requirement based on the max level(s) of the player(s) involved in the breeding calculation, e.g. a level 10 would take much longer to catch a legendary pal
  • Could read the inventory of the involved player(s) and find the highest tier of pal sphere and modify the time estimation, e.g. it would take much longer to catch a legendary pal if you only have the basic sphere
  • Could split the paldex into various ranges and have separate calculations for each section, e.g. Paldex no.s #1-#10 could have a constant 1 minute requirement, no.s #11-#30 could have a larger requirement, etc.
  • Could modify time expectation based on how common the pal appears in overworld based on day/night activity, total number of spawn points on the map, and avg. distance between unlocked fast-travel points and those spawn points
  • Could manually maintain a list of all pals and their time estimate, filled by hand
@tylercamp tylercamp added the help wanted Community feedback is needed to resolve label May 6, 2024
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