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Pal Calc depends on a list of pal data from the game in order to do its breeding calculations. It also uses some trait data for displaying traits in its UI.
Pal Calc currently uses data mined by others and shared publicly. Unfortunately there isn't a consistent source of information which has all of the data needed for its calculations.
How is this data mining performed, and can it be done as part of Pal Calc?
Alternatively, is there another frequently-updated source that could be referenced? We will need to collect, at least, the data mentioned in PalCal.GenDB.
https://paldb.cc was suggested and is frequently updated with the list of pals, but it seems to be missing InternalIndex which is required as a "tie-breaker" for breeding calculations.
The text was updated successfully, but these errors were encountered:
Pal Calc depends on a list of pal data from the game in order to do its breeding calculations. It also uses some trait data for displaying traits in its UI.
Pal Calc currently uses data mined by others and shared publicly. Unfortunately there isn't a consistent source of information which has all of the data needed for its calculations.
How is this data mining performed, and can it be done as part of Pal Calc?
Alternatively, is there another frequently-updated source that could be referenced? We will need to collect, at least, the data mentioned in PalCal.GenDB.
https://paldb.cc was suggested and is frequently updated with the list of pals, but it seems to be missing
InternalIndex
which is required as a "tie-breaker" for breeding calculations.The text was updated successfully, but these errors were encountered: