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Current asynchronous asset loading code is broken.
The problem is that OpenGL bits need to be called from the UI thread, so the asynchronous code needs to be smarter.
The text was updated successfully, but these errors were encountered:
Current asynchronous asset loading code is broken.
The problem is that OpenGL bits need to be called from the UI thread, so the asynchronous code needs to be smarter.
The text was updated successfully, but these errors were encountered: