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Mecanim #2
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Animation Clip Animation視窗/左上方Add Property/Sprite Renderer/Sprite/+ |
把Animation Clip統整起來就是Animator Controller |
要先把Animator元件附加到動作物件才能設定元件的Animator Controller |
player/工具列Window/Animation |
節點的功能 |
切換條件的參數: |
Mecanim是從建立到播放都可以執行的功能
使用Mecanim時,只要在設計遊戲時先做好各個動畫
並指定好各個動畫的切換時間點就可以了
遊戲執行時,Mecanim會判斷物件的狀態並自動切換與撥放動畫
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