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錯誤訊息:
couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded.
To add a scene to the build settings use the menu File->Build Settings...
UnityEngine.SceneManagement.SceneManager:LoadScene(String)
ClearDirector:Update() (at Assets/ClearDirector.cs:12)
原因:因為場景沒被註冊
所以要先註冊 「場景的使用順序」
File/Build Settings/把所有場景拖拉到Scenes In Build欄
這個動作很像Android studio在manifest多加activity,但忘記當時的錯誤訊息是什麼了
unity
Android studio
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