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CommandBack.cs
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CommandBack.cs
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/*
* This file is part of uEssentials project.
* https://uessentials.github.io/
*
* Copyright (C) 2015-2016 Leonardosc
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
using Essentials.Api.Command;
using Essentials.Api.Command.Source;
using UnityEngine;
using Essentials.I18n;
using Essentials.Api;
using Essentials.Core;
using Essentials.Event.Handling;
namespace Essentials.Commands {
[CommandInfo(
Name = "back",
Aliases = new[] { "ret" },
Description = "Return to position of your death.",
AllowedSource = AllowedSource.PLAYER
)]
public class CommandBack : EssCommand {
public override CommandResult OnExecute(ICommandSource src, ICommandArgs args) {
var player = src.ToPlayer();
if (!player.HasMetadata(Consts.BACK_METADATA_KEY)) {
return CommandResult.Lang("NOT_DIED_YET");
}
var backPosition = player.GetMetadata<Vector3>(Consts.BACK_METADATA_KEY);
src.ToPlayer().Teleport(backPosition);
EssLang.Send(src, "RETURNED");
return CommandResult.Success();
}
protected override void OnUnregistered()
=> UEssentials.EventManager.Unregister<EssentialsEventHandler>("BackPlayerDeath");
}
}