Tool for create external hacks for dayz sa 1.0 u need to make or buy bypass for cheating in the game!!!! Example (very easy to use!)
//GetPHandle
EnfusionProcess::AutoGameSelection(Analysis::Deep);
//get all players around u
for (uint64_t Entity : EnfusionEngine::GetAllEntityes()) // all players
{
Vector3 worldPosition = EnfusionEngine::GetCoordinate(Entity);
Vector3 screenPosition = EnfusionEngine::WorldToScreen(worldPosition);
printf("PlayerName: %s \n", EnfusionEngine::GetPlayerName(Entity).c_str());
printf("Type: %s \n", EnfusionEngine::GetTypeName(Entity).c_str());
printf("Model: %s \n", EnfusionEngine::GetModelName(Entity).c_str());
printf("Item in Hands: %s \n", EnfusionEngine::GetItemInHands(Entity).c_str());
printf("ViewDirection: %s \n", EnfusionEngine::GetDirection().c_str());
printf("Distance: %.0fm \n", EnfusionEngine::GetDistanceToMe(worldPosition));
printf("Position: %.1f : %.1f : %.1f \n", worldPosition.x, worldPosition.y, worldPosition.z);
printf("SceenPosition: %.1f : %.1f \n", screenPosition.x, screenPosition.y);
//Aimbot (teleport ur bullet in enemy head)
float centerX = Render.Width / 2.0f;
float centerY = Render.Height / 2.0f;
if (GetAsyncKeyState(VK_LMENU)) // if key pressed
{
float radius = 30.0f;
if (screenPosition.x - centerX < radius && centerX - screenPosition.x < radius &&
centerY - screenPosition.y < radius && screenPosition.y - centerY < radius)
{
EnfusionEngine::KillBySilentAim(Entity); // kill selected entity
}
}
}
//remove grass
EnfusionEngine::SetTerrainGrid(0.0f); //remove it
EnfusionEngine::SetTerrainGrid(10.0f); //change back
//Add "freecam" functions
find MovCam in sdk