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Add i3s parser and example #499
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xintongxia
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Oct 12, 2019
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examples/i3s/simple/package.json
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{ | |||
"license": "MIT", | |||
"description": "Minimal example of using loaders.gl with Cesium.", |
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Fix description
Update description [WIP] for i3s debugging Move to i3s modules remove debugging code clean up xx/i3s
I updated with your code changes plus some fixes. Performance is improved and the LoD looks correct to me. Next work:
We can sync up if you have time. I'll continue to debug the issues. |
@xintongxia sounds good! I'm traveling the next few days but we can find time to sync up early next week. I'll ping you. The prioritization list looks good too. One that might be good to add to the list would be compressed texture support - as you can see after few minutes of usage mem usage just keeps on growing and results in a crash (perhaps might be good also to visit the tile unloading strategy ?); Using compressed textures should dramatically reduce mem consumption. I also think it will be good to introduce an LOD bias control (fudge factor) to the Lod selection criteria - to allow us to experiment different LOD quality settings - i can send you changes for that as well. |