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/*************************************************************************************************** | ||
* Copyright (c) 2017-2018, NVIDIA CORPORATION. All rights reserved. | ||
* Modifications copyright (C) 2018 Uber Technologies, Inc. | ||
* | ||
* Redistribution and use in source and binary forms, with or without modification, are permitted | ||
* provided that the following conditions are met: | ||
* * Redistributions of source code must retain the above copyright notice, this list of | ||
* conditions and the following disclaimer. | ||
* * Redistributions in binary form must reproduce the above copyright notice, this list of | ||
* conditions and the following disclaimer in the documentation and/or other materials | ||
* provided with the distribution. | ||
* * Neither the name of the NVIDIA CORPORATION nor the names of its contributors may be used | ||
* to endorse or promote products derived from this software without specific prior written | ||
* permission. | ||
* | ||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR | ||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND | ||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE | ||
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, | ||
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; | ||
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, | ||
* STRICT LIABILITY, OR TOR (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
* | ||
**************************************************************************************************/ | ||
#ifndef HOROVOD_HALF_H | ||
#define HOROVOD_HALF_H | ||
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namespace horovod { | ||
namespace common { | ||
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inline void HalfBits2Float(unsigned short* src, float* res) { | ||
unsigned h = *src; | ||
int sign = ((h >> 15) & 1); | ||
int exp = ((h >> 10) & 0x1f); | ||
int mantissa = (h & 0x3ff); | ||
unsigned f = 0; | ||
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if (exp > 0 && exp < 31) { | ||
// normal | ||
exp += 112; | ||
f = (sign << 31) | (exp << 23) | (mantissa << 13); | ||
} else if (exp == 0) { | ||
if (mantissa) { | ||
// subnormal | ||
exp += 113; | ||
while ((mantissa & (1 << 10)) == 0) { | ||
mantissa <<= 1; | ||
exp--; | ||
} | ||
mantissa &= 0x3ff; | ||
f = (sign << 31) | (exp << 23) | (mantissa << 13); | ||
} else { | ||
// sign-preserving zero | ||
f = (sign << 31); | ||
} | ||
} else if (exp == 31) { | ||
if (mantissa) { | ||
f = 0x7fffffff; // not a number | ||
} else { | ||
f = (0xff << 23) | (sign << 31); // inf | ||
} | ||
} | ||
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*res = *reinterpret_cast<float const*>(&f); | ||
} | ||
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inline void Float2HalfBits(float* src, unsigned short* dest) { | ||
// software implementation rounds toward nearest even | ||
unsigned const& s = *reinterpret_cast<unsigned const*>(src); | ||
uint16_t sign = uint16_t((s >> 16) & 0x8000); | ||
int16_t exp = uint16_t(((s >> 23) & 0xff) - 127); | ||
int mantissa = s & 0x7fffff; | ||
uint16_t u = 0; | ||
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if ((s & 0x7fffffff) == 0) { | ||
// sign-preserving zero | ||
*dest = sign; | ||
return; | ||
} | ||
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if (exp > 15) { | ||
if (exp == 128 && mantissa) { | ||
// not a number | ||
u = 0x7fff; | ||
} else { | ||
// overflow to infinity | ||
u = sign | 0x7c00; | ||
} | ||
*dest = u; | ||
return; | ||
} | ||
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int sticky_bit = 0; | ||
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if (exp >= -14) { | ||
// normal fp32 to normal fp16 | ||
exp = uint16_t(exp + uint16_t(15)); | ||
u = uint16_t(((exp & 0x1f) << 10)); | ||
u = uint16_t(u | (mantissa >> 13)); | ||
} else { | ||
// normal single-precision to subnormal half_t-precision representation | ||
int rshift = (-14 - exp); | ||
if (rshift < 32) { | ||
mantissa |= (1 << 23); | ||
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sticky_bit = ((mantissa & ((1 << rshift) - 1)) != 0); | ||
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mantissa = (mantissa >> rshift); | ||
u = (uint16_t(mantissa >> 13) & 0x3ff); | ||
} else { | ||
mantissa = 0; | ||
u = 0; | ||
} | ||
} | ||
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// round to nearest even | ||
int round_bit = ((mantissa >> 12) & 1); | ||
sticky_bit |= ((mantissa & ((1 << 12) - 1)) != 0); | ||
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if ((round_bit && sticky_bit) || (round_bit && (u & 1))) { | ||
u = uint16_t(u + 1); | ||
} | ||
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u |= sign; | ||
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*dest = u; | ||
} | ||
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} // namespace common | ||
} // namespace horovod | ||
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#endif // HOROVOD_HALF_H |
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