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Lack of acknowledgment #54
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I just took a look at the code for the Elden Ring plugin from FWS and didn't see any sign of code being "ripped". |
All the patch positions and mechanisms are the same, including my mistakes, for example - such as calculating delta time with (1000f / fps) / 1000f (it should be 1.0f / 60) It's fairly obvious. |
Hello, I am assuming with delta-time you are referring to the frame rate unlock? I released that a few hours after game release and my testers had that ready merely 20mins after midnight on release day as the entire function including this delta-time code segment is copied from my own Sekiro utility which has had that code since 25th of March 2019 which was its initial release on github: https://github.com/uberhalit/SekiroFpsUnlockAndMore/blob/master/SekiroFpsUnlockAndMore/MainWindow.xaml.cs#L887 I am not going to remove your comments as I am definitely not the only person who can come up with patches to an old engine quickly after release. But please consider this next time. |
Did you at least want to acknowledge the significant work of others for the FOV / aspect / 60hz fullscreen related patches you ripped from Flawless Widescreen? :D
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