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feat: add virtual audio channels for special use cases #449

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merged 1 commit into from Oct 17, 2023
Merged

feat: add virtual audio channels for special use cases #449

merged 1 commit into from Oct 17, 2023

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HikariKnight
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@HikariKnight HikariKnight commented Oct 17, 2023

This adds a just command for enabling virtual audio channels for Game, Voice, Browser and Music.
This is useful for special use cases where you would want 2 separate controls for the audio (for example streaming, game audio control for you and game audio control for viewers/stream)
This can easily be achieved by splitting the audio off to one of these channels using something like qpwgraph, helvum or carla.
Screenshot_20231018_002004
Screenshot_20231018_012358
Users will still have to manually add the Audio Output Capture source in OBS to make use of this.

I found no way to replicate this using the obs-pipewire-audio-capture plugin from obs-studio-portable, if this is actually possible with that plugin then this PR can be ignored for that use case.

I also use this to listen to podcasts while streaming without sending the podcast audio to the viewers (this i saw i could replicate using the obs-pipewire-audio-capture plugin) too or to play audio at lower volume to my friends on discord than for myself.

@KyleGospo KyleGospo merged commit 7586e95 into ublue-os:main Oct 17, 2023
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@HikariKnight HikariKnight deleted the enable-virtual-audio-channels branch October 18, 2023 18:04
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2 participants