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Implement in 3D #27

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btreeby opened this issue Dec 8, 2022 · 0 comments
Open

Implement in 3D #27

btreeby opened this issue Dec 8, 2022 · 0 comments

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@btreeby
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btreeby commented Dec 8, 2022

A 3D version of the helmnet should be considered. This would require the following:

  • Extending the unet to 3D (Conv3D, MaxPool3D, etc)
  • Extend the training data to 3D
  • Add extra dimension (z) to all inputs, PML components etc
  • Extend operators (e.g., Spectral.LaplacianWithPML, etc)
  • Potentially reduce batch size for training
  • Check the replay buffer works with 3D data (or could potentially be replaced with binomial checkpointing as now being implemented in j-Wave)
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