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The reason for this is that bufro used to use glow for rendering. When I switched it to wgpu, I lost motivation and I never ended up fixing those examples. I'm not paying much attention to this project anymore (though something better is in the works, also using wgpu). I recommend using femtovg for vector graphics, it's much more complete.
I'm using femtovg for some time already, but I wanted to switch to wgpu anyway.
And now it's even more important, since I want to get into bevy and want to have proper vector graphics.
There is a wgpu port of femtovg, but it doesn't compile.
Examples
alpha
,path
,quickstart
andpolygon
don't compile.They use glutin instead of winit when using the vulkan backend.
Fixed:
alpha
path
quickstart
polygon
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