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Tool for unpacking a model that uses UDIMs into a form more suitable for real-time use (separate materials per texture tile) - GitHub - sinbad/FbxUdimUnpack: Tool for unpacking a model that uses UD...
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Any polygon UVs which reference UDIM tiles trigger the splitting of the material "Foo" into "Foo_U1001", "Foo_U1002", "Foo_U1010" and so on based on the UDIM tile. That poly is then changed to reference that split material and the UVs adjusted back to the 0-1 range.
The text was updated successfully, but these errors were encountered:
Do we want udim support?
The algorithm is here to bake udim is at https://github.com/sinbad/FbxUdimUnpack
The text was updated successfully, but these errors were encountered: