/
africa.mat
136 lines (124 loc) · 1.59 KB
/
africa.mat
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{
// glass of the ufo window
material tex_material/c_gray050
{
envmap 1
}
}
{
material tex_nature/rock007
hardness 0.01
parallax 1.0
specular 0.0
bump 1.5
}
{
material tex_nature/rock005
hardness 0.01
parallax 1.0
specular 0.0
bump 1.5
}
{
material tex_nature/desert004
hardness 0.01
parallax 0.01
specular 0.01
bump 0.01
}
/* ufo2: (Harvester, Corrupter, Bomber) */
/* ufo2_01: Outside Hull clean */
{
material tex_ufo/ufo2_01
bump 1.0
hardness 1.0
parallax 1.0
specular 1.0
{
lightmap
}
}
/* ufo2_02: Inside Wall like ufo2_03 without reliefs */
{
material tex_ufo/ufo2_02
bump 1.0
hardness 0.8
parallax 1.0
specular 5.0
{
lightmap
}
}
/* ufo2_03: Inside Wall & Outside Hull (Harvester only) with reliefs */
{
material tex_ufo/ufo2_03
bump 1.0
hardness 0.8
parallax 1.0
specular 5.0
{
lightmap
}
}
/* material file for Gunboat UFO */
{
material tex_lights/mtl_l1_fx1
{
texture tex_lights/mtl_l1_fx1
scroll.s 2
}
}
{
material tex_ufo/ufo2_01
bump 1.0
hardness 1.0
parallax 1.0
specular 1.0
{
lightmap
}
}
{
material tex_ufo/ufo2_02
bump 1.0
hardness 0.8
parallax 1.0
specular 5.0
{
lightmap
}
}
{
material tex_ufo/ufo2_03
bump 1.0
hardness 0.8
parallax 1.0
specular 5.0
{
lightmap
}
}
{
material tex_ufo/ufo2_12
{
texture tex_ufo/ufo2_12
blend GL_SRC_COLOR GL_SRC_ALPHA
pulse 0.5
}
}
{
material tex_ufo/ufo2_light
{
texture tex_ufo/ufo2_light
blend GL_SRC_COLOR GL_SRC_ALPHA
pulse 0.2
}
}
{
material tex_lights/land_li_green
{
texture tex_lights/land_li_green
blend GL_SRC_COLOR GL_SRC_ALPHA
pulse 0.5
}
}