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* use "background" sprite for buttons and textentry
* create sprites_tiled.ufo to define tiled sprites * move some sprites into /pics/banks (cause we can now split them into single splites) * remove some useless properties from scripts
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Original file line number | Diff line number | Diff line change |
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// Contains tiles sprites usually used to display node background | ||
|
||
sprite ui/button_blue { | ||
image "banks/button_blue" | ||
tiled_17_1_3 true | ||
size "64 64" | ||
texl "0 0" | ||
hoveredtexl "64 0" | ||
disabledtexl "64 64" | ||
clickedtexl "0 64" | ||
} | ||
|
||
sprite ui/button_geoscape { | ||
image "banks/button_geoscape" | ||
tiled_17_1_3 true | ||
size "64 64" | ||
texl "0 0" | ||
hoveredtexl "64 0" | ||
disabledtexl "64 64" | ||
clickedtexl "0 64" | ||
} | ||
|
||
sprite ui/button_green_big { | ||
image "banks/button_green_big" | ||
tiled_17_1_3 true | ||
size "64 64" | ||
texl "0 0" | ||
hoveredtexl "64 0" | ||
disabledtexl "64 64" | ||
clickedtexl "0 64" | ||
} | ||
|
||
sprite ui/button_green_small { | ||
image "banks/button_green_small" | ||
tiled_17_1_3 true | ||
size "64 64" | ||
texl "0 0" | ||
hoveredtexl "64 0" | ||
disabledtexl "64 64" | ||
clickedtexl "0 64" | ||
} | ||
|
||
sprite ui/button_green_verysmall { | ||
image "banks/button_green_verysmall" | ||
tiled_17_1_3 true | ||
size "64 64" | ||
texl "0 0" | ||
hoveredtexl "64 0" | ||
disabledtexl "64 64" | ||
clickedtexl "0 64" | ||
} |
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