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At the moment we're not distinguishing, if the direction of creating an angle is right. We always draw the angle that's smaller than 180°.
Mathematically correct would it be to draw the angle in counter-clockwise-direction then.
-> If so, we would make it possible to show a linerenderer-preview with angles > 180° and make it possible to create AngleGO's > 180° (with merging to anglesGO's together)
-> Question is if that's important for our Project till end of January/April
The text was updated successfully, but these errors were encountered:
At the moment we're not distinguishing, if the direction of creating an angle is right. We always draw the angle that's smaller than 180°.
Mathematically correct would it be to draw the angle in counter-clockwise-direction then.
-> If so, we would make it possible to show a linerenderer-preview with angles > 180° and make it possible to create AngleGO's > 180° (with merging to anglesGO's together)
-> Question is if that's important for our Project till end of January/April
The text was updated successfully, but these errors were encountered: