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How to deal with angles in clockwise direction #6

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SESch93 opened this issue Jan 7, 2020 · 0 comments
Open

How to deal with angles in clockwise direction #6

SESch93 opened this issue Jan 7, 2020 · 0 comments
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game-engine-UX UX in the game engine

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@SESch93
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SESch93 commented Jan 7, 2020

At the moment we're not distinguishing, if the direction of creating an angle is right. We always draw the angle that's smaller than 180°.
Mathematically correct would it be to draw the angle in counter-clockwise-direction then.
-> If so, we would make it possible to show a linerenderer-preview with angles > 180° and make it possible to create AngleGO's > 180° (with merging to anglesGO's together)

-> Question is if that's important for our Project till end of January/April

@ComFreek ComFreek added the game-engine-UX UX in the game engine label Apr 3, 2020
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