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GuiStatesAssets.cs
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GuiStatesAssets.cs
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using UnityEngine;
using System.Collections;
public class GuiStatesAssets : MonoBehaviour {
public GUISkin skin;
public Texture playButton;
public Texture soundOnButton;
public Texture musicOnButton;
public Texture soundOffButton;
public Texture musicOffButton;
public Texture pauseButton;
public Texture menuButton;
public Texture restartButton;
public Texture playOrangeButton;
public Texture pauseWindow;
public Texture gameOverWindow;
//public Texture facebookButton;
public Texture background;
public Texture title;
public Texture getReadyLabel;
public Texture startLabel;
public Texture scoreLabel;
public Texture bestScoreLabel;
public Texture life;
public Texture[] digitsB;
public Texture navLeftImg;
public Texture navRightImg;
public Texture navUpImg;
public Texture mainMenuPlayer;
public Texture mainMenuCrystal;
public Texture mainMenuEnemy;
public GameObject splashScreen;
}