/
dyndraw.go
186 lines (168 loc) · 5.15 KB
/
dyndraw.go
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package glman
import (
"tetra/internal/gl"
)
var (
dynArray12 *Res // 4x3 float
dynArray20 *Res // 4x5 float
dynArray30 *Res // 9x3 float
)
func bindDynArray12() {
if dynArray12 == nil {
dynArray12 = GenBuffer("*painter.dynArray12")
}
gl.BindBuffer(gl.ARRAY_BUFFER, dynArray12.ID())
DbgCheckError()
gl.BufferData(gl.ARRAY_BUFFER, 12*4, nil, gl.STREAM_DRAW) // make orphan
DbgCheckError()
}
func bindDynArray20() {
if dynArray20 == nil {
dynArray20 = GenBuffer("*painter.dynArray20")
}
gl.BindBuffer(gl.ARRAY_BUFFER, dynArray20.ID())
DbgCheckError()
gl.BufferData(gl.ARRAY_BUFFER, 20*4, nil, gl.STREAM_DRAW) // make orphan
DbgCheckError()
}
func bindDynArray30() {
if dynArray30 == nil {
dynArray30 = GenBuffer("*painter.dynArray30")
}
gl.BindBuffer(gl.ARRAY_BUFFER, dynArray30.ID())
DbgCheckError()
gl.BufferData(gl.ARRAY_BUFFER, 30*4, nil, gl.STREAM_DRAW) // make orphan
DbgCheckError()
}
// DynFillRect fill rectangle
func DynFillRect(rect Rect, color Color) {
p := UseProgSimpleDraw()
bindDynArray12()
gl.Uniform4fv(p.UniColors, 1, &color[0])
DbgCheckError()
tmp := [12]float32{
rect.X0(), rect.Y1(), 0,
rect.X0(), rect.Y0(), 0,
rect.X1(), rect.Y1(), 0,
rect.X1(), rect.Y0(), 0}
gl.BufferData(gl.ARRAY_BUFFER, 12*4, gl.Ptr(&tmp[0]), gl.STREAM_DRAW)
DbgCheckError()
gl.VertexAttribPointer(uint32(p.AttPos), 3, gl.FLOAT, false, 0, gl.PtrOffset(0))
DbgCheckError()
gl.DrawArrays(gl.TRIANGLE_STRIP, 0, int32(4))
DbgCheckError()
}
// DynDrawRect draw rectangle
func DynDrawRect(rect Rect, color Color, lineWidth float32) {
DynDrawRectEx(rect, color, lineWidth, lineWidth, lineWidth, lineWidth)
}
// DynDrawRectEx draw rectangle
func DynDrawRectEx(rect Rect, color Color, szLeft, szRight, szTop, szBottom float32) {
p := UseProgSimpleDraw()
bindDynArray30()
gl.Uniform4fv(p.UniColors, 1, &color[0])
DbgCheckError()
// x0 xa xb x1
// 7------+-----------+------5 y0
// | | / / |
// +--\---6-----------4------+ ya
// | | | |
// | | | |
// 0------8-----------2---\--+ yb
// | / | \ |
// 1------+-----------+------3 y1
//
x0, y0, x1, y1 := rect.X0(), rect.Y0(), rect.X1(), rect.Y1()
xa, xb, ya, yb := x0+szLeft, x1-szRight, y0+szTop, y1-szBottom
tmp := [30]float32{
x0, yb, 0,
x0, y1, 0,
xb, yb, 0,
x1, y1, 0,
xb, ya, 0,
x1, y0, 0,
xa, ya, 0,
x0, y0, 0,
xa, yb, 0,
x0, yb, 0}
gl.BufferData(gl.ARRAY_BUFFER, 30*4, gl.Ptr(&tmp[0]), gl.STREAM_DRAW)
DbgCheckError()
gl.VertexAttribPointer(uint32(p.AttPos), 3, gl.FLOAT, false, 0, gl.PtrOffset(0))
DbgCheckError()
gl.DrawArrays(gl.TRIANGLE_STRIP, 0, int32(10))
DbgCheckError()
}
// DynDrawImageRect fill rectangle
func DynDrawImageRect(rect Rect, color Color) {
panic(nil)
p := UseProgSimpleDraw()
bindDynArray12()
gl.Uniform4fv(p.UniColors, 1, &color[0])
DbgCheckError()
tmp := [12]float32{
rect.X0(), rect.Y1(), 0,
rect.X0(), rect.Y0(), 0,
rect.X1(), rect.Y1(), 0,
rect.X1(), rect.Y0(), 0}
gl.BufferData(gl.ARRAY_BUFFER, 12*4, gl.Ptr(&tmp[0]), gl.STREAM_DRAW)
DbgCheckError()
gl.VertexAttribPointer(uint32(p.AttPos), 3, gl.FLOAT, false, 0, gl.PtrOffset(0))
DbgCheckError()
gl.DrawArrays(gl.TRIANGLE_STRIP, 0, int32(4))
DbgCheckError()
}
// OptionDrawText is options for draw text
type OptionDrawText int
// options for draw text
const (
DtTop OptionDrawText = 0x00000000
DtLeft OptionDrawText = 0x00000000
DtCenter OptionDrawText = 0x00000001
DtRight OptionDrawText = 0x00000002
DtVCenter OptionDrawText = 0x00000004
DtBottom OptionDrawText = 0x00000008
DtSingleLine OptionDrawText = 0x00000010
)
// DynDrawText draw text
func DynDrawText(s string, rect Rect, font Font, color Color, options OptionDrawText) {
p := UseProgTexFont(false)
f := accessFont(font)
//bindDynArray30()
gl.Uniform4fv(p.UniColors, 1, &color[0])
DbgCheckError()
gl.Uniform1f(p.UniTexSize, float32(f.texsize))
DbgCheckError()
bindDynArray20()
gl.ActiveTexture(gl.TEXTURE0)
x0 := rect.X0()
y0 := rect.Y0() + f.lineGap
y1 := rect.Y0() + float32(f.height)
for _, ch := range s {
g := f.loadGlyph(ch)
x1 := x0 + float32(g.w)
// padding 1 pixel is inluded, we use normalized space because the lack of texelFetch func
tx0 := float32(g.x) / float32(f.texsize)
tx1 := float32(g.x+g.w) / float32(f.texsize)
ty0 := (float32(f.ppem+2) * float32(g.row)) / float32(f.texsize)
ty1 := (float32(f.ppem+2) * float32(g.row+1)) / float32(f.texsize)
v := [4][5]float32{
{x0, y1, 0, tx0, ty1}, // front face is CCW
{x1, y1, 0, tx1, ty1}, // 2 3
{x0, y0, 0, tx0, ty0}, // |\|
{x1, y0, 0, tx1, ty0}, // 0 1
}
gl.BufferData(gl.ARRAY_BUFFER, 20*4, nil, gl.STREAM_DRAW) // make orphan
DbgCheckError()
gl.BufferData(gl.ARRAY_BUFFER, 20*4, gl.Ptr(&v[0][0]), gl.STREAM_DRAW)
DbgCheckError()
gl.VertexAttribPointer(uint32(p.AttPos), 3, gl.FLOAT, false, 5*4, gl.PtrOffset(0))
DbgCheckError()
gl.VertexAttribPointer(uint32(p.AttTC), 2, gl.FLOAT, false, 5*4, gl.PtrOffset(3*4))
DbgCheckError()
gl.BindTexture(gl.TEXTURE_2D, f.textures[g.tex].ID())
DbgCheckError()
gl.DrawArrays(gl.TRIANGLE_STRIP, 0, int32(4))
DbgCheckError()
x0 = x1 - 2 //
}
}