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After server send all packets to the client, the map and the character isn't rendering...
I noticed that in SpyUO the package communication ends after server send this packet: Decompress: BF 00 06 00 08 00 Compressed: 80 CE CE 03 40
But in wireshard and SocketSniff the communication keeps receiving and sending information...
Another strange thing on this packet, is that SpyUO show it different from sent packet (im sure of this... i monitored the communication with 3 programs and only in SpyUO this packet is different...), in spyuo (that only shows decompressed packets) shows this: BF 06 00 00 08 00
The length byte shows inverted on SpyUO...
I don't know how! i don't know why! it just happen!
The text was updated successfully, but these errors were encountered:
After server send all packets to the client, the map and the character isn't rendering...
I noticed that in SpyUO the package communication ends after server send this packet:
Decompress: BF 00 06 00 08 00
Compressed: 80 CE CE 03 40
But in wireshard and SocketSniff the communication keeps receiving and sending information...
Another strange thing on this packet, is that SpyUO show it different from sent packet (im sure of this... i monitored the communication with 3 programs and only in SpyUO this packet is different...), in spyuo (that only shows decompressed packets) shows this:
BF 06 00 00 08 00
The length byte shows inverted on SpyUO...
I don't know how! i don't know why! it just happen!
The text was updated successfully, but these errors were encountered: