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recreate rigging flags for mesh data #45

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ScanMountGoat opened this issue May 4, 2021 · 1 comment
Open
1 of 2 tasks

recreate rigging flags for mesh data #45

ScanMountGoat opened this issue May 4, 2021 · 1 comment
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ssbh_data High level data access

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@ScanMountGoat
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ScanMountGoat commented May 4, 2021

  • max influences
  • unk1
@ScanMountGoat ScanMountGoat added the ssbh_data High level data access label May 4, 2021
@ScanMountGoat
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Unk1 is sometimes set to 0 for meshes with no bone influences and is always 1 for meshes with bone influences. Setting unk1 to 0 for meshes with bone influences causes crashes in Ryujinx. Setting unk1 to 0 for meshes without bone influences doesn't seem to have any noticeable effect.

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ssbh_data High level data access
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