Releases: ultraleap/UnrealPlugin
v3.7.12 for UE4.27
Version 3.7.12
- Blocks any NaN values coming from the tracking device (avoids asserts in editor due to not a number values)
- Fix for hand tracking not initializing with Gemini beta 1 LeapC.dll
- Prevented assert when no wrist found on reparenting animation instance to BodyAnimInstance
- Build warnings for 'developer' type in plugin fixed
- This version will still re-compile and run with UE 4.25.x and UE 4.26.x
Use of the Leap Motion SDK is subject to the terms of the Leap Motion SDK Agreement available at https://developer.leapmotion.com/sdk_agreement, or another agreement between Ultraleap Ltd. and you, your company or other organization.
v3.7.11 for UE4.26
Version 3.7.11
- Adds Support for new "ScreenTop" Tracking Mode: Compatible with 4.9+ Services. This is a feature preview only.
- Tracking mode APIs and notifications now replace Policy flag APIs and notifications
- Fixed: Failure to compile in UE 4.26.x
- Fixed: Pinch and grab events both received on grab (grab now overrides pinch)
- Fixed: Hands tracked/not tracked notifications events being fired even when no change has occurred
- Fixed: Hands not tracked when run in Stand Alone mode from the editor
- Fixed: Intermittent crashes when using body state animation instance based blueprints in editor
- Fixed: Right pinch leap component event not sent
- Removed 32bit Leap DLL and 32bit support.
- Fixed: Live Link hand bone positions are incorrect (spread out in space)
- This version will still re-compile and run with UE 4.25.x
- Fixed missing LeapC.dll in packaged LeapMotion.zip
Use of the Leap Motion SDK is subject to the terms of the Leap Motion SDK Agreement available at https://developer.leapmotion.com/sdk_agreement, or another agreement between Ultraleap Ltd. and you, your company or other organization.
v3.6.0 for UE4.25
Update to get plug working with Unreal 4.25.
From the changelog.md file:
Version 3.6.0
- Now supports Unreal 4.25. Tracking tested for HMD based hand tracking. However, desktop mode hand tracking still has some bugs/performance issues.
- Improved performance/stability (due to LeapC.dll change / use of the FastTrack Animation System for Hands).
- Non-frame based gesture detection system introduced (this reduces the frequency of grabs/pinches dropping out by giving it a buffer time). The old frame based system is still supported through a UI option.
- Removed some unsupported platforms.
- Fixed a bug that forced desktop mode when vr headset is attached.
- Fixed freeing of device property before it is read causing invalid serials/devices.
- Fixed a bug where HMDPositionOffset and HMDRotationOffset settings for a Vive were being applied to all SteamVR headsets (Valve Index, Varjo, etc), if the value were set to zero - UNREAL-64
- Fixed bad event usage example.
- Updated hand colliders to be more accurate (now mesh based).
- Resolved an issue where performance would decrease after a leap was unplugged/replugged.
- Fixed a bug where the HMDPositionOffset was being applied twice, and at different scales. Should be in leap units - mm (UNREAL-63)
Copyright © 2012-2020 Ultraleap Ltd. All rights reserved.
Use of the Leap Motion SDK is subject to the terms of the Leap Motion SDK Agreement available at https://developer.leapmotion.com/sdk_agreement, or another agreement between Ultraleap Ltd. and you, your company or other organization.
v3.5.0 for UE4.23
Changes
- Updated to Unreal 4.23
Experimental Multi-Device v3.4.0 for UE4.22
Changes
- Experimental Multi-device support, see https://github.com/leapmotion/LeapUnreal/tree/feat-multi-device#multi-device-branch for documentation
- requires 4.0.0-52238 runtime
Warning, Experimental! Do not use this release if you're only using a standard one-device setup.
v3.3.4 for UE4.22
Changes
- Preliminary fix for #15
v3.3.1 for UE4.22 and UE4.21
Changes
- Update to Unreal 4.22
- Compile fixes.
- Default body state automapping to false. This will allow parenting unsupported skeletons and using manual mapping until #17 is fully fixed.
- Backport compile 3.3.1 for 4.21 for #24 fix.
v3.2.1 for UE4.21
Changes
- Fixes for #12
- Fixed a potentially unset rotation in editor (could cause a crash)
v3.2.0 for UE4.21
Changes
- Added plugin support for vive wireless hmd adapter #27, see https://github.com/leapmotion/LeapUnreal#wireless-adapter for instructions on how to use the optimized timewarp settings for wireless.
v3.1.0 for UE4.21
Changes
- Updated for Unreal Engine 4.21