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Leap.Hand.SphereCenter does not work after Leap.Hand.TransformedCopy #7

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cherullo opened this issue Feb 25, 2016 · 1 comment
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@cherullo
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The code inside calculateSphere() does not account for the scaling suffered in TransformedCopy when calculating the _sphereRadius (since _maxSphereradius and _minSphereRadius are always in millimeters), and then _sphereCenter is wrong too.

@jo3w4rd
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jo3w4rd commented Feb 25, 2016

Thanks for reporting this. Hand.SphereCenter and Sphere radius are being removed in the next drop, so this issue is moot. Closing.

@jo3w4rd jo3w4rd closed this as completed Feb 25, 2016
@jo3w4rd jo3w4rd reopened this Feb 26, 2016
@jo3w4rd jo3w4rd closed this as completed Feb 26, 2016
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