You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In addition, the palm object's collider is set to be a few meters in size and then scaled down by its transform. This, apparently, leads to problems with interactions involving Unity physics: https://community.leapmotion.com/t/scaled-palm-bug/4816. Setting the proper size for the collider (in mm) and resetting the scale to (1,1,1) fixes the over scaling problem for the palm.
The text was updated successfully, but these errors were encountered:
If you scale the a parent of the hand objects, the capsule colliders get over scaled: https://community.leapmotion.com/t/unity-orion-physics-model-to-big/4752
In addition, the palm object's collider is set to be a few meters in size and then scaled down by its transform. This, apparently, leads to problems with interactions involving Unity physics: https://community.leapmotion.com/t/scaled-palm-bug/4816. Setting the proper size for the collider (in mm) and resetting the scale to (1,1,1) fixes the over scaling problem for the palm.
The text was updated successfully, but these errors were encountered: