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RigidHand prefabs don't scale well #72

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jo3w4rd opened this issue Mar 14, 2016 · 0 comments
Closed

RigidHand prefabs don't scale well #72

jo3w4rd opened this issue Mar 14, 2016 · 0 comments
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@jo3w4rd
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jo3w4rd commented Mar 14, 2016

If you scale the a parent of the hand objects, the capsule colliders get over scaled: https://community.leapmotion.com/t/unity-orion-physics-model-to-big/4752

In addition, the palm object's collider is set to be a few meters in size and then scaled down by its transform. This, apparently, leads to problems with interactions involving Unity physics: https://community.leapmotion.com/t/scaled-palm-bug/4816. Setting the proper size for the collider (in mm) and resetting the scale to (1,1,1) fixes the over scaling problem for the palm.

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