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D3D11 ERROR: ID3D11Device::CreateTexture2D: CheckFeatureSupport() API with D3D11_FEATURE_D3D11_OPTIONS2 must report support for MapOnDefaultTextures for a D3D11_USAGE_DEFAULT Texture Resource to have CPUAccessFlags set. CPUAccessFlags are currently set to: D3D11_CPU_ACCESS_READ (0), D3D11_CPU_ACCESS_WRITE (1). MapOnDefaultBuffers is (false). [ STATE_CREATION ERROR #98: CREATETEXTURE2D_INVALIDCPUACCESSFLAGS]
Exception thrown at 0x00007FFBD4B5A388 in Browser.exe: Microsoft C++ exception: _com_error at memory location 0x000000C7285FEBE8.
D3D11 ERROR: ID3D11Device::CreateTexture2D: Returning E_INVALIDARG, meaning invalid parameters were passed. [ STATE_CREATION ERROR #104: CREATETEXTURE2D_INVALIDARG_RETURN]
The thread 0x254c has exited with code 0 (0x0).
The thread 0x20d0 has exited with code 0 (0x0).
D3D11 ERROR: ID3D11Device::CreateShaderResourceView: A ShaderResourceView cannot be created from a NULL Resource. [ STATE_CREATION ERROR #129: CREATESHADERRESOURCEVIEW_INVALIDRESOURCE]
Exception thrown at 0x00007FFBD4B5A388 in Browser.exe: Microsoft C++ exception: _com_error at memory location 0x000000C7285FEE98.
D3D11 ERROR: ID3D11Device::CreateShaderResourceView: Returning E_INVALIDARG, meaning invalid parameters were passed. [ STATE_CREATION ERROR #131: CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN]
D3D11 ERROR: ID3D11Device::CreateTexture2D: CheckFeatureSupport() API with D3D11_FEATURE_D3D11_OPTIONS2 must report support for MapOnDefaultTextures for a D3D11_USAGE_DEFAULT Texture Resource to have CPUAccessFlags set. CPUAccessFlags are currently set to: D3D11_CPU_ACCESS_READ (0), D3D11_CPU_ACCESS_WRITE (1). MapOnDefaultBuffers is (false). [ STATE_CREATION ERROR #98: CREATETEXTURE2D_INVALIDCPUACCESSFLAGS]
Exception thrown at 0x00007FFBD4B5A388 in Browser.exe: Microsoft C++ exception: _com_error at memory location 0x000000C7285FEBE8.
D3D11 ERROR: ID3D11Device::CreateTexture2D: Returning E_INVALIDARG, meaning invalid parameters were passed. [ STATE_CREATION ERROR #104: CREATETEXTURE2D_INVALIDARG_RETURN]
D3D11 ERROR: ID3D11Device::CreateShaderResourceView: A ShaderResourceView cannot be created from a NULL Resource. [ STATE_CREATION ERROR #129: CREATESHADERRESOURCEVIEW_INVALIDRESOURCE]
Exception thrown at 0x00007FFBD4B5A388 in Browser.exe: Microsoft C++ exception: _com_error at memory location 0x000000C7285FEE98.
D3D11 ERROR: ID3D11Device::CreateShaderResourceView: Returning E_INVALIDARG, meaning invalid parameters were passed. [ STATE_CREATION ERROR #131: CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN]
D3D11 ERROR: ID3D11Device::CreateTexture2D: CheckFeatureSupport() API with D3D11_FEATURE_D3D11_OPTIONS2 must report support for MapOnDefaultTextures for a D3D11_USAGE_DEFAULT Texture Resource to have CPUAccessFlags set. CPUAccessFlags are currently set to: D3D11_CPU_ACCESS_READ (0), D3D11_CPU_ACCESS_WRITE (1). MapOnDefaultBuffers is (false). [ STATE_CREATION ERROR #98: CREATETEXTURE2D_INVALIDCPUACCESSFLAGS]
Exception thrown at 0x00007FFBD4B5A388 in Browser.exe: Microsoft C++ exception: _com_error at memory location 0x000000C7285FEBE8.
D3D11 ERROR: ID3D11Device::CreateTexture2D: Returning E_INVALIDARG, meaning invalid parameters were passed. [ STATE_CREATION ERROR #104: CREATETEXTURE2D_INVALIDARG_RETURN]
D3D11 ERROR: ID3D11Device::CreateShaderResourceView: A ShaderResourceView cannot be created from a NULL Resource. [ STATE_CREATION ERROR #129: CREATESHADERRESOURCEVIEW_INVALIDRESOURCE]
Exception thrown at 0x00007FFBD4B5A388 in Browser.exe: Microsoft C++ exception: _com_error at memory location 0x000000C7285FEE98.
D3D11 ERROR: ID3D11Device::CreateShaderResourceView: Returning E_INVALIDARG, meaning invalid parameters were passed. [ STATE_CREATION ERROR #131: CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN]
Exception thrown at 0x00007FFBB03D4979 (d3d11_3SDKLayers.dll) in Browser.exe: 0xC0000005: Access violation reading location 0x0000000000000000.
The text was updated successfully, but these errors were encountered:
A quick glance at this Parallels KB article (updated last year so might be out of date) states that Parallels on macOS only supports DirectX 10.1 at this time.
The app framework code on Windows currently uses DirectX 11.1-- I haven't yet ported to other DirectX versions but I've created a new issue (see #20) to add DX10 support.
This is from SDK 0.9 I tried to run Browser sample on win10 under parallels.
It complains about not being able to create a texture and then crashes.
Here's the debug output:
The text was updated successfully, but these errors were encountered: