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AgentPool.md

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AgentPool

Properties

Name Type Description Notes
Agents Pointer to []Agent [optional]
Id Pointer to string [optional] [readonly]
Name Pointer to string [optional]
OperationalStatus Pointer to string Operational status of a given agent [optional]
Type Pointer to string Agent types that are being monitored [optional]

Methods

NewAgentPool

func NewAgentPool() *AgentPool

NewAgentPool instantiates a new AgentPool object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewAgentPoolWithDefaults

func NewAgentPoolWithDefaults() *AgentPool

NewAgentPoolWithDefaults instantiates a new AgentPool object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetAgents

func (o *AgentPool) GetAgents() []Agent

GetAgents returns the Agents field if non-nil, zero value otherwise.

GetAgentsOk

func (o *AgentPool) GetAgentsOk() (*[]Agent, bool)

GetAgentsOk returns a tuple with the Agents field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetAgents

func (o *AgentPool) SetAgents(v []Agent)

SetAgents sets Agents field to given value.

HasAgents

func (o *AgentPool) HasAgents() bool

HasAgents returns a boolean if a field has been set.

GetId

func (o *AgentPool) GetId() string

GetId returns the Id field if non-nil, zero value otherwise.

GetIdOk

func (o *AgentPool) GetIdOk() (*string, bool)

GetIdOk returns a tuple with the Id field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetId

func (o *AgentPool) SetId(v string)

SetId sets Id field to given value.

HasId

func (o *AgentPool) HasId() bool

HasId returns a boolean if a field has been set.

GetName

func (o *AgentPool) GetName() string

GetName returns the Name field if non-nil, zero value otherwise.

GetNameOk

func (o *AgentPool) GetNameOk() (*string, bool)

GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetName

func (o *AgentPool) SetName(v string)

SetName sets Name field to given value.

HasName

func (o *AgentPool) HasName() bool

HasName returns a boolean if a field has been set.

GetOperationalStatus

func (o *AgentPool) GetOperationalStatus() string

GetOperationalStatus returns the OperationalStatus field if non-nil, zero value otherwise.

GetOperationalStatusOk

func (o *AgentPool) GetOperationalStatusOk() (*string, bool)

GetOperationalStatusOk returns a tuple with the OperationalStatus field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetOperationalStatus

func (o *AgentPool) SetOperationalStatus(v string)

SetOperationalStatus sets OperationalStatus field to given value.

HasOperationalStatus

func (o *AgentPool) HasOperationalStatus() bool

HasOperationalStatus returns a boolean if a field has been set.

GetType

func (o *AgentPool) GetType() string

GetType returns the Type field if non-nil, zero value otherwise.

GetTypeOk

func (o *AgentPool) GetTypeOk() (*string, bool)

GetTypeOk returns a tuple with the Type field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetType

func (o *AgentPool) SetType(v string)

SetType sets Type field to given value.

HasType

func (o *AgentPool) HasType() bool

HasType returns a boolean if a field has been set.

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