/
pp_player_achievement.go
168 lines (147 loc) · 4.99 KB
/
pp_player_achievement.go
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package types
import (
"encoding/json"
"errors"
"fmt"
"time"
"github.com/lib/pq"
"github.com/gbl08ma/sqalx"
sq "github.com/Masterminds/squirrel"
)
// PPPlayerAchievement contains data about a PosPlay achievement for one user
type PPPlayerAchievement struct {
DiscordID uint64
Achievement *PPAchievement
AchievedTime time.Time
Achieved bool
Extra string
}
// GetPPPlayerAchievements returns a slice with all registered transactions
func GetPPPlayerAchievements(node sqalx.Node) ([]*PPPlayerAchievement, error) {
return getPPPlayerAchievementsWithSelect(node, sdb.Select())
}
// CountPPPlayerAchievementsAchieved returns the total of achieved achievements
func CountPPPlayerAchievementsAchieved(node sqalx.Node) (int, error) {
tx, err := node.Beginx()
if err != nil {
return 0, err
}
defer tx.Commit() // read-only tx
var count int
err = sdb.Select("COUNT(*)").
From("pp_player_has_achievement").
Where("achieved IS NOT NULL").
RunWith(tx).
Scan(&count)
return count, err
}
func getPPPlayerAchievementsWithSelect(node sqalx.Node, sbuilder sq.SelectBuilder) ([]*PPPlayerAchievement, error) {
achievements := []*PPPlayerAchievement{}
tx, err := node.Beginx()
if err != nil {
return achievements, err
}
defer tx.Commit() // read-only tx
rows, err := sbuilder.Columns("pp_player_has_achievement.discord_id", "pp_player_has_achievement.achievement_id",
"pp_player_has_achievement.achieved", "pp_player_has_achievement.extra").
From("pp_player_has_achievement").
RunWith(tx).Query()
if err != nil {
return achievements, fmt.Errorf("getPPPlayerAchievementsWithSelect: %s", err)
}
defer rows.Close()
achievementIDs := []string{}
for rows.Next() {
var achievement PPPlayerAchievement
var achievementID string
var achieved pq.NullTime
err := rows.Scan(
&achievement.DiscordID,
&achievementID,
&achieved,
&achievement.Extra)
if err != nil {
return achievements, fmt.Errorf("getPPPlayerAchievementsWithSelect: %s", err)
}
achievement.Achieved = achieved.Valid
if achieved.Valid {
achievement.AchievedTime = achieved.Time
}
achievements = append(achievements, &achievement)
achievementIDs = append(achievementIDs, achievementID)
}
if err := rows.Err(); err != nil {
return achievements, fmt.Errorf("getPPPlayerAchievementsWithSelect: %s", err)
}
for i := range achievementIDs {
achievements[i].Achievement, err = GetPPAchievement(tx, achievementIDs[i])
if err != nil {
return achievements, fmt.Errorf("getPPPlayerAchievementsWithSelect: %s", err)
}
}
return achievements, nil
}
// GetPPPlayerAchievement returns the achievement with the given ID
func GetPPPlayerAchievement(node sqalx.Node, discordID uint64, achievementID string) (*PPPlayerAchievement, error) {
s := sdb.Select().
Where(sq.Eq{"discord_id": discordID}, sq.Eq{"achievement_id": achievementID})
achievements, err := getPPPlayerAchievementsWithSelect(node, s)
if err != nil {
return nil, err
}
if len(achievements) == 0 {
return nil, errors.New("PPPlayerAchievement not found")
}
return achievements[0], nil
}
// UnmarshalExtra decodes the Extra field for this transaction as JSON
func (achievement *PPPlayerAchievement) UnmarshalExtra(v interface{}) error {
return json.Unmarshal([]byte(achievement.Extra), &v)
}
// MarshalExtra encodes the parameter as JSON and places the result in the Extra field
func (achievement *PPPlayerAchievement) MarshalExtra(v interface{}) error {
b, err := json.Marshal(v)
if err == nil {
achievement.Extra = string(b)
}
return err
}
// Update adds or updates the PPPlayerAchievement
func (achievement *PPPlayerAchievement) Update(node sqalx.Node) error {
tx, err := node.Beginx()
if err != nil {
return err
}
defer tx.Rollback()
// TODO / rethink: should we also do achievement.Achievement.Update(tx) here?
// (could be useful for achievements that update their global configuration when some user unlocks them - e.g. "first to do X" - though I suppose those are better implemented as challenges, and achievements can always update themselves separately?)
t := pq.NullTime{
Time: achievement.AchievedTime,
Valid: achievement.Achieved,
}
_, err = sdb.Insert("pp_player_has_achievement").
Columns("discord_id", "achievement_id", "achieved", "extra").
Values(achievement.DiscordID, achievement.Achievement.ID, t, achievement.Extra).
Suffix("ON CONFLICT (discord_id, achievement_id) DO UPDATE SET achieved = ?, extra = ?",
t, achievement.Extra).
RunWith(tx).Exec()
if err != nil {
return errors.New("AddPPPlayerAchievement: " + err.Error())
}
return tx.Commit()
}
// Delete deletes the PPPlayerAchievement
func (achievement *PPPlayerAchievement) Delete(node sqalx.Node) error {
tx, err := node.Beginx()
if err != nil {
return err
}
defer tx.Rollback()
_, err = sdb.Delete("pp_player_has_achievement").
Where(sq.Eq{"discord_id": achievement.DiscordID}, sq.Eq{"achievement_id": achievement.Achievement.ID}).
RunWith(tx).Exec()
if err != nil {
return fmt.Errorf("RemovePPPlayerAchievement: %s", err)
}
return tx.Commit()
}