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Assembly-CSharp (奨石田 上の問題のあるコピー 2011-12-23).csproj
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Assembly-CSharp (奨石田 上の問題のあるコピー 2011-12-23).csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{21588542-2513-FCC5-AD7A-B119309A4760}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_3_4_0;UNITY_3_4;UNITY_EDITOR;ENABLE_PROFILER;UNITY_STANDALONE_OSX;ENABLE_GENERICS;ENABLE_DUCK_TYPING;ENABLE_TERRAIN;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CLOTH;ENABLE_WWW</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\result scoreboard\ScoreBoard.cs" />
<Compile Include="Assets\result scoreboard\ScoreManager.cs" />
<Compile Include="Assets\result scoreboard\main_menu_button.cs" />
<Compile Include="Assets\script\Gestures.cs" />
<Compile Include="Assets\script\button.cs" />
<Compile Include="Assets\script\camera_touch_manipulation.cs" />
<Compile Include="Assets\script\data_input.cs" />
<Compile Include="Assets\script\game_finished_screen.cs" />
<Compile Include="Assets\script\gui_gameplay.cs" />
<Compile Include="Assets\script\gui_practise.cs" />
<Compile Include="Assets\script\gui_tutorial.cs" />
<Compile Include="Assets\script\inter_level.cs" />
<Compile Include="Assets\script\language_indicator.cs" />
<Compile Include="Assets\script\language_select.cs" />
<Compile Include="Assets\script\level_select.cs" />
<Compile Include="Assets\script\main_menu.cs" />
<Compile Include="Assets\script\next_level_indicator.cs" />
<Compile Include="Assets\script\object_mouse_control.cs" />
<Compile Include="Assets\script\object_touch_control.cs" />
<Compile Include="Assets\script\object_touch_manipulation_iOS.cs" />
<Compile Include="Assets\script\tutorial_instruction.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass.csproj">
<Project>{7F171721-C4C6-A87B-2E88-002058BC499C}</Project>
<Name>Assembly-CSharp-firstpass</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>