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Measure (point picking) with point cloud and meshes #43

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unitycoder opened this issue Mar 23, 2018 · 1 comment
Closed

Measure (point picking) with point cloud and meshes #43

unitycoder opened this issue Mar 23, 2018 · 1 comment

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@unitycoder
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unitycoder commented Mar 23, 2018

is it possible to combine it with a mesh rendering? So a plan (mesh) and real (pointcloud) comparison is possible

current workaround (not tested)

see BinaryViewerDX11.cs, around line "Debug.Log("Building octree...");",
just collect all meshes that you need, add their vertex points to that pointTree list and test..

for later updates i'm thinking something like:

  • AddPoints() to add any array of points to current octree
  • RemovePoints()
@unitycoder
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or users would do it manually themselves..

  • use current picking system for cloud, to get position
  • then use your own raycast to get object hits

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