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Feature: Make The Dead Useful #3496

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Mycah142 opened this issue Mar 5, 2020 · 10 comments
Closed

Feature: Make The Dead Useful #3496

Mycah142 opened this issue Mar 5, 2020 · 10 comments
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Type: Feature This label covers feature requests, i.e. things that are not in the game, but might be good to have.

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@Mycah142
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Mycah142 commented Mar 5, 2020

SO, deadrones

Robotics has printer.

Take engineering items like Steel, Reinforced, Wires, and Glass, possibly minerals miners can find.

Place these items on the ground over the printer (similar to Mineral refiner). Clicking printer with Assist Intent brings up a crafting menu (like construction in hand).

Crafting menu has... Four parts it can print, which only show depending on the Supply it feeds from (like hand construction).

Parts are:
Circuitry (wires)
Structure (reinforced)
Mobility (Steel)
Optics (glass)

These parts can be put together to make basic drone bodies in a way similar to de/construction Engineers do on the ground/table. Maybe an automated arm later.

Then, to give it a purpose, the drone is given either a Tool Belt, or a Mop, shit like that, to finish it.

Once finished, it can be activated with a right click hold menu, as an NPC. It can be pulled while deactivated.

If wanted, a pAI can be crafted from one of each material, maybe even 1 hardened plasma. When crafting it, the roboticist can select 1 dead IC name from the dead list. It can be inserted to let that player control the bot. (Cloning exists, so dead-to-entity exists).

Precaution: Anyone that isn't an assistant or Syndicate can deactivate the drone with a click.
OR: Robotics gets a console they can have killswitches in, for individual or all drones. Also, a comms method to ping all drone types or all drones with a message.
Drones cannot talk outside of their own chat, like Dead Chat but for bots. This Chat can be seen and spoken into by the living via the Killswitch console.

Thoughts? Once this discussion reaches an agreement on how it'll work, I will put an alright bounty on it.

Written on my cell, posted via mobile browser. Have mercy.

@RedlineTriad RedlineTriad added the Type: Feature This label covers feature requests, i.e. things that are not in the game, but might be good to have. label Mar 5, 2020
@Evan-R-Rogers
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Evan-R-Rogers commented Mar 5, 2020

Then, to give it a purpose, the drone is given either a Tool Belt, or a Mop, shit like that, to finish it.

  • I love this idea as it makes them more useful overall

It can be pulled while deactivated.

  • Should be pullable in any state like everything else

Syndicate can deactivate the drone with a click.

  • Maybe with an emag card they can? But the roboticist and AI should both have killswitches for the individual bots, I imagine in the other scenario a shitter would go around deliberately turning off the drones.

@Mycah142
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Mycah142 commented Mar 5, 2020

Then, to give it a purpose, the drone is given either a Tool Belt, or a Mop, shit like that, to finish it.

  • I love this idea as it makes them more useful overall

Well just having them run around again makes them bored. At least with a job, tools, and being barely more respected than Assistants, keeps them in line.

It can be pulled while deactivated.

  • Should be pullable in any state like everything else

Currently bots can escape a grab while active, like a normal player who isn't cuffed.

Syndicate can deactivate the drone with a click.

  • Maybe with an emag card they can? But the roboticist and AI should both have killswitches for the individual bots, I imagine in the other scenario a shitter would go around deliberately turning off the drones.

There's always some asshole, fukken always. So the console can maybe give drone stats too? Not like alarms, but just click a drone or symbols to say it's Empty of fuel, deactivated, busy, and where it is?

Emag for syndicate on drones sounds ideal. They can still be shot or broken, of course, but Syndicate should be able to just deactivate them so it looks like just a shitter did it.

Also I apologise for the edits and shit. At work on cell, I can't see full comments or everything I'm typing at once. Hard to keep track.

@Mycah142
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Mycah142 commented Mar 5, 2020

Another limitation suggestion, for realism.

Cloning needs the body to record DNA to clone. That's reasonable. How can we argue that robotics can get pAI of players without some scanning or some shit?

I don't necessarily want to need bodies, or ID cards, as that would heavily limit which players can be brought back. Which is already the issue with cloning, where power or no body = bored ghost.

Could we rationalize an in-world excuse to already have personality scans of players? Or a quick like, gate, players can enter to record their personality to a database?

@corp-0
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corp-0 commented Mar 5, 2020

normally, pAI's are absolutely disconnected from the character the player was when alive. Player make a pAI profile with name and description of what kind of AI they are, roboticist download the AI from the ones avaible and installs it into the device.

Being a pAI is an opt-in thing, you need to create your profile and toggle the button to tell the system you want to be a pAI when ghosted.

@Mycah142
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Mycah142 commented Mar 5, 2020

I misinterpreted your post, my bad.

So a player can just have a pAI profile prebuilt for in-game realism.

@Mycah142
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Mycah142 commented Mar 6, 2020

So I was told that currently, the only hard stop is actually putting players into something other than the original/clone body they log in with.

@MoonTheBird
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I know this is a pretty old thing, but I've been seriously considering doing Drones for a while now.

@MoonTheBird
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You know what? Screw it, I'm making drones.

@NoooneyDude
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The new ghost role system introduced by #5675 should help facilitate these ideas.

@PerfectTangent
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The main objective of this issue has been satisfied with the ghost role system and the ghost roles that have been added thusfar. Drones and pAIs should be given their own issues.

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