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An exception is thrown when initializing a StateMachine.
The StateMachine should get initialized properly.
To reproduce
Create an empty GameObject and add a StateMachine component to it.
Make a chain of States and Transitions like the following (Actions and Conditions are not important):
StateA => TransitionA => StateB => TransitionA
StateA => TransitionA => StateB => TransitionB => StateC => TransitionA
Set StateA as the initial State of the StateMachine.
Start play mode.
An unhandled exception shows up in the log and the StateMachine gets disabled.
An exception is thrown when initializing a StateMachine.
The StateMachine should get initialized properly.
To reproduce
StateA => TransitionA => StateB => TransitionA
StateA => TransitionA => StateB => TransitionB => StateC => TransitionA
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