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API Documentation

createSubState

export default function createSubState<T extends InitialState>(
  initialState: T & AllowedInitialStateProperties<T>
): SubState

Creates a sub state object from initial state object.
This function adds a readonly __isSubState__ property to the initial state object.
Initial state may not contain key __isSubState__, if it contains, an error will be thrown.
Initial state must be an object with following property value types allowed: number, boolean, string, undefined, null, Function, object, Array, Map, Set, WeakMap, WeakSet

combineSelectors

combineSelectors<T extends State, U1 extends SelectorsBase<T>, ... Un extends SelectorsBase<T>>(
  selectorsObject1: Selectors<T, U1>,
  ...
  selectorsObject2: Selectors<T, Un>
): Selectors<T, U1> & ... Selectors<T, Un>;

combines objects of selectors to a single object containing all selectors.
It also checks for duplicate selector keys and throws an error if a duplicate key is found.

createStore

createStore<T extends State, U extends SelectorsBase<T>>(
  initialState: T,
  selectors: Selectors<T, U>
): Store<T, U>

creates a store containing initialState and selectors

Store::getState

class Store<T extends State, U extends SelectorsBase<T>> {
  getState(): ReactiveState<T>
}

gets state from the store

Store::getSelectors

class Store<T extends State, U extends SelectorsBase<T>> {
  getSelectors(): ComputedSelectors<T, U>
}

gets selectors from the store

Store::getStateAndSelectors

class Store<T extends State, U extends SelectorsBase<T>> {
  getStateAndSelectors(): [ReactiveState<T>, ComputedSelectors<T, U>]
}

gets state and selectors from the store