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A new kind of sound: when a vehicle is hit, it will play a configurable sound/s defined in the vehicle config file and stored in the assets folder.
It could be done in three ways: 1.The simplest one: simply a new parameter which redirect to a sound. 2.The intermediate one: it will play an array of sounds (ex. vehicleHitSound sfx1, sfx2, sfx3). 3.The hard one: it will play a different sound depending on the damage value the vehicle has taken.
Edit: actually I just realized that there is a big difference between low caliber impact sounds and high caliber impact sounds. Perhaps it would have to be a bit more specific, maybe having a different sound based on the type of entity bullet that hit it.
Edit n2: yeah probably it would be a lot easier to add a parameter for ammo configs directly for vehicle hit sound.
It would be a small neat feature to improve realism
The text was updated successfully, but these errors were encountered:
There's already a hitmarker sound that plays for the shooter, but I agree a version that plays for the hit vehicle would make sense. It might be a bit tricky to get the config organised well, because of the different combinations of bullets and vehicles. Overall it's a low priority feature though so we're unlikely to get to it - I'll add it to the Trello board though.
A new kind of sound: when a vehicle is hit, it will play a configurable sound/s defined in the vehicle config file and stored in the assets folder.
It could be done in three ways:
1.
The simplest one: simply a new parameter which redirect to a sound.2.
The intermediate one: it will play an array of sounds (ex.vehicleHitSound sfx1, sfx2, sfx3
).3.
The hard one: it will play a different sound depending on the damage value the vehicle has taken.Edit: actually I just realized that there is a big difference between low caliber impact sounds and high caliber impact sounds. Perhaps it would have to be a bit more specific, maybe having a different sound based on the type of entity bullet that hit it.
Edit n2: yeah probably it would be a lot easier to add a parameter for ammo configs directly for vehicle hit sound.
It would be a small neat feature to improve realism
The text was updated successfully, but these errors were encountered: