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OpenGL渲染调用优化 #101

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mouse0w0 opened this issue Nov 7, 2021 · 1 comment
Open

OpenGL渲染调用优化 #101

mouse0w0 opened this issue Nov 7, 2021 · 1 comment

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@mouse0w0
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mouse0w0 commented Nov 7, 2021

将多个网格放到同一个顶点缓冲区中,利用glMultiDrawArrays等系列方法实现对其的分组调用。

参考资料:

  1. glMultiDrawArrays
  2. glMultiDrawArraysIndirect
  3. OpenGL like Vulkan
  4. OpenGL Draw函数族以及渲染优化
@mouse0w0 mouse0w0 changed the title OpenGL中实现类似于Vulkan CommandBuffer的优化 OpenGL渲染调用优化 Nov 7, 2021
@mouse0w0
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多线程指令收集

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