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Chapter08 shadow-map example render incorrect image #9

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unknownue opened this issue Sep 2, 2019 · 1 comment
Closed
3 tasks

Chapter08 shadow-map example render incorrect image #9

unknownue opened this issue Sep 2, 2019 · 1 comment

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@unknownue
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unknownue commented Sep 2, 2019

The shadow-map is basically implemented.
However some issues still haven't been dealt with:

  • the frustum in the rendering scene look at upper direction(it does not face to the object)
  • we still can't see the shadow.
  • polygon offset is not support, since this is the missing feature in glium.
@unknownue
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unknownue commented Sep 2, 2019

Keep this issue open to track these issue.

unknownue added a commit that referenced this issue Sep 5, 2019
unknownue added a commit that referenced this issue Sep 13, 2019
Fix frustum looking direction.
Fix shadow does not show on screen.
Add pass3 to render to shadowmap on screen.

Related issue: #9.
@unknownue unknownue closed this as not planned Won't fix, can't repro, duplicate, stale Jun 8, 2022
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