/
UnrealCV.Build.cs
51 lines (46 loc) · 1.22 KB
/
UnrealCV.Build.cs
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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class UnrealCV: ModuleRules
{
public UnrealCV(TargetInfo Target)
{
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/UObjectPlugin/Private",
"UnrealCV/Private",
// "Developer/UnrealCV/Private",
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "RenderCore", "Networking", "Sockets"});
/*
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
// ... add other public dependencies that you statically link with here ...
}
);
*/
PrivateDependencyModuleNames.AddRange(
new string[]
{
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}
}