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While I do not know the value of implementing it as martinsh has done in that post, I would be intested in being able to do very basic voumes in BGE ie: a polygonal model, but instead of rendering the polygons it treats the interior as a voume with customizable density. Much like using blender internal volume renderer without passing in volume data.
It would be useful for water, mist, smoke etc.
youle31
changed the title
volume raycasting
Request: volume raycasting
Jan 21, 2016
Could you impliment volume ray casting in the bge.Here is the link.
http://blenderartists.org/forum/showthread.php?227384-Volume-Ray-Casting-in-BGE-(blend-included)
With ten thousand cubes the framerate did not drop.
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