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zz_gamesessionqueue_types.go
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/
zz_gamesessionqueue_types.go
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// SPDX-FileCopyrightText: 2024 The Crossplane Authors <https://crossplane.io>
//
// SPDX-License-Identifier: Apache-2.0
// Code generated by upjet. DO NOT EDIT.
package v1beta1
import (
metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
"k8s.io/apimachinery/pkg/runtime/schema"
v1 "github.com/crossplane/crossplane-runtime/apis/common/v1"
)
type GameSessionQueueInitParameters struct {
// Information to be added to all events that are related to this game session queue.
CustomEventData *string `json:"customEventData,omitempty" tf:"custom_event_data,omitempty"`
// List of fleet/alias ARNs used by session queue for placing game sessions.
Destinations []*string `json:"destinations,omitempty" tf:"destinations,omitempty"`
// An SNS topic ARN that is set up to receive game session placement notifications.
// +crossplane:generate:reference:type=github.com/upbound/provider-aws/apis/sns/v1beta1.Topic
// +crossplane:generate:reference:extractor=github.com/upbound/provider-aws/config/common.ARNExtractor()
NotificationTarget *string `json:"notificationTarget,omitempty" tf:"notification_target,omitempty"`
// Reference to a Topic in sns to populate notificationTarget.
// +kubebuilder:validation:Optional
NotificationTargetRef *v1.Reference `json:"notificationTargetRef,omitempty" tf:"-"`
// Selector for a Topic in sns to populate notificationTarget.
// +kubebuilder:validation:Optional
NotificationTargetSelector *v1.Selector `json:"notificationTargetSelector,omitempty" tf:"-"`
// One or more policies used to choose fleet based on player latency. See below.
PlayerLatencyPolicy []PlayerLatencyPolicyInitParameters `json:"playerLatencyPolicy,omitempty" tf:"player_latency_policy,omitempty"`
// Key-value map of resource tags.
// +mapType=granular
Tags map[string]*string `json:"tags,omitempty" tf:"tags,omitempty"`
// Maximum time a game session request can remain in the queue.
TimeoutInSeconds *float64 `json:"timeoutInSeconds,omitempty" tf:"timeout_in_seconds,omitempty"`
}
type GameSessionQueueObservation struct {
// Game Session Queue ARN.
Arn *string `json:"arn,omitempty" tf:"arn,omitempty"`
// Information to be added to all events that are related to this game session queue.
CustomEventData *string `json:"customEventData,omitempty" tf:"custom_event_data,omitempty"`
// List of fleet/alias ARNs used by session queue for placing game sessions.
Destinations []*string `json:"destinations,omitempty" tf:"destinations,omitempty"`
ID *string `json:"id,omitempty" tf:"id,omitempty"`
// An SNS topic ARN that is set up to receive game session placement notifications.
NotificationTarget *string `json:"notificationTarget,omitempty" tf:"notification_target,omitempty"`
// One or more policies used to choose fleet based on player latency. See below.
PlayerLatencyPolicy []PlayerLatencyPolicyObservation `json:"playerLatencyPolicy,omitempty" tf:"player_latency_policy,omitempty"`
// Key-value map of resource tags.
// +mapType=granular
Tags map[string]*string `json:"tags,omitempty" tf:"tags,omitempty"`
// A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.
// +mapType=granular
TagsAll map[string]*string `json:"tagsAll,omitempty" tf:"tags_all,omitempty"`
// Maximum time a game session request can remain in the queue.
TimeoutInSeconds *float64 `json:"timeoutInSeconds,omitempty" tf:"timeout_in_seconds,omitempty"`
}
type GameSessionQueueParameters struct {
// Information to be added to all events that are related to this game session queue.
// +kubebuilder:validation:Optional
CustomEventData *string `json:"customEventData,omitempty" tf:"custom_event_data,omitempty"`
// List of fleet/alias ARNs used by session queue for placing game sessions.
// +kubebuilder:validation:Optional
Destinations []*string `json:"destinations,omitempty" tf:"destinations,omitempty"`
// An SNS topic ARN that is set up to receive game session placement notifications.
// +crossplane:generate:reference:type=github.com/upbound/provider-aws/apis/sns/v1beta1.Topic
// +crossplane:generate:reference:extractor=github.com/upbound/provider-aws/config/common.ARNExtractor()
// +kubebuilder:validation:Optional
NotificationTarget *string `json:"notificationTarget,omitempty" tf:"notification_target,omitempty"`
// Reference to a Topic in sns to populate notificationTarget.
// +kubebuilder:validation:Optional
NotificationTargetRef *v1.Reference `json:"notificationTargetRef,omitempty" tf:"-"`
// Selector for a Topic in sns to populate notificationTarget.
// +kubebuilder:validation:Optional
NotificationTargetSelector *v1.Selector `json:"notificationTargetSelector,omitempty" tf:"-"`
// One or more policies used to choose fleet based on player latency. See below.
// +kubebuilder:validation:Optional
PlayerLatencyPolicy []PlayerLatencyPolicyParameters `json:"playerLatencyPolicy,omitempty" tf:"player_latency_policy,omitempty"`
// Region is the region you'd like your resource to be created in.
// +upjet:crd:field:TFTag=-
// +kubebuilder:validation:Required
Region *string `json:"region" tf:"-"`
// Key-value map of resource tags.
// +kubebuilder:validation:Optional
// +mapType=granular
Tags map[string]*string `json:"tags,omitempty" tf:"tags,omitempty"`
// Maximum time a game session request can remain in the queue.
// +kubebuilder:validation:Optional
TimeoutInSeconds *float64 `json:"timeoutInSeconds,omitempty" tf:"timeout_in_seconds,omitempty"`
}
type PlayerLatencyPolicyInitParameters struct {
// Maximum latency value that is allowed for any player.
MaximumIndividualPlayerLatencyMilliseconds *float64 `json:"maximumIndividualPlayerLatencyMilliseconds,omitempty" tf:"maximum_individual_player_latency_milliseconds,omitempty"`
// Length of time that the policy is enforced while placing a new game session. Absence of value for this attribute means that the policy is enforced until the queue times out.
PolicyDurationSeconds *float64 `json:"policyDurationSeconds,omitempty" tf:"policy_duration_seconds,omitempty"`
}
type PlayerLatencyPolicyObservation struct {
// Maximum latency value that is allowed for any player.
MaximumIndividualPlayerLatencyMilliseconds *float64 `json:"maximumIndividualPlayerLatencyMilliseconds,omitempty" tf:"maximum_individual_player_latency_milliseconds,omitempty"`
// Length of time that the policy is enforced while placing a new game session. Absence of value for this attribute means that the policy is enforced until the queue times out.
PolicyDurationSeconds *float64 `json:"policyDurationSeconds,omitempty" tf:"policy_duration_seconds,omitempty"`
}
type PlayerLatencyPolicyParameters struct {
// Maximum latency value that is allowed for any player.
// +kubebuilder:validation:Optional
MaximumIndividualPlayerLatencyMilliseconds *float64 `json:"maximumIndividualPlayerLatencyMilliseconds" tf:"maximum_individual_player_latency_milliseconds,omitempty"`
// Length of time that the policy is enforced while placing a new game session. Absence of value for this attribute means that the policy is enforced until the queue times out.
// +kubebuilder:validation:Optional
PolicyDurationSeconds *float64 `json:"policyDurationSeconds,omitempty" tf:"policy_duration_seconds,omitempty"`
}
// GameSessionQueueSpec defines the desired state of GameSessionQueue
type GameSessionQueueSpec struct {
v1.ResourceSpec `json:",inline"`
ForProvider GameSessionQueueParameters `json:"forProvider"`
// THIS IS A BETA FIELD. It will be honored
// unless the Management Policies feature flag is disabled.
// InitProvider holds the same fields as ForProvider, with the exception
// of Identifier and other resource reference fields. The fields that are
// in InitProvider are merged into ForProvider when the resource is created.
// The same fields are also added to the terraform ignore_changes hook, to
// avoid updating them after creation. This is useful for fields that are
// required on creation, but we do not desire to update them after creation,
// for example because of an external controller is managing them, like an
// autoscaler.
InitProvider GameSessionQueueInitParameters `json:"initProvider,omitempty"`
}
// GameSessionQueueStatus defines the observed state of GameSessionQueue.
type GameSessionQueueStatus struct {
v1.ResourceStatus `json:",inline"`
AtProvider GameSessionQueueObservation `json:"atProvider,omitempty"`
}
// +kubebuilder:object:root=true
// +kubebuilder:subresource:status
// +kubebuilder:storageversion
// GameSessionQueue is the Schema for the GameSessionQueues API. Provides a GameLift Game Session Queue resource.
// +kubebuilder:printcolumn:name="SYNCED",type="string",JSONPath=".status.conditions[?(@.type=='Synced')].status"
// +kubebuilder:printcolumn:name="READY",type="string",JSONPath=".status.conditions[?(@.type=='Ready')].status"
// +kubebuilder:printcolumn:name="EXTERNAL-NAME",type="string",JSONPath=".metadata.annotations.crossplane\\.io/external-name"
// +kubebuilder:printcolumn:name="AGE",type="date",JSONPath=".metadata.creationTimestamp"
// +kubebuilder:resource:scope=Cluster,categories={crossplane,managed,aws}
type GameSessionQueue struct {
metav1.TypeMeta `json:",inline"`
metav1.ObjectMeta `json:"metadata,omitempty"`
Spec GameSessionQueueSpec `json:"spec"`
Status GameSessionQueueStatus `json:"status,omitempty"`
}
// +kubebuilder:object:root=true
// GameSessionQueueList contains a list of GameSessionQueues
type GameSessionQueueList struct {
metav1.TypeMeta `json:",inline"`
metav1.ListMeta `json:"metadata,omitempty"`
Items []GameSessionQueue `json:"items"`
}
// Repository type metadata.
var (
GameSessionQueue_Kind = "GameSessionQueue"
GameSessionQueue_GroupKind = schema.GroupKind{Group: CRDGroup, Kind: GameSessionQueue_Kind}.String()
GameSessionQueue_KindAPIVersion = GameSessionQueue_Kind + "." + CRDGroupVersion.String()
GameSessionQueue_GroupVersionKind = CRDGroupVersion.WithKind(GameSessionQueue_Kind)
)
func init() {
SchemeBuilder.Register(&GameSessionQueue{}, &GameSessionQueueList{})
}