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Player.h
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Player.h
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#ifndef __PLAYER_H_INCLUDED__
#define __PLAYER_H_INCLUDED__
#include <stdio.h>
#include <stdbool.h>
#include "Human.h"
#include "Zombie.h"
#include "KeyInput.h"
/*-----------------------------------------------------------------------------
Player: Global Numbers
---------------------------------------------------------------------------*/
enum TAG_NUM_PLAYER {
NUM_PLAYER_HEALTH = 200,
};
/*-----------------------------------------------------------------------------
Player: Prototype Extern Functions
---------------------------------------------------------------------------*/
extern int PlayerInit (Human* player);
extern int PlayerUpdate(Human* player);
extern int PlayerPrint (Human* player);
extern int PlayerAction(Human* player);
#endif/*__PLAYER_H_INCLUDED__*/