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Travel modes #4

Closed
6 of 12 tasks
mpadge opened this issue Sep 23, 2022 · 4 comments
Closed
6 of 12 tasks

Travel modes #4

mpadge opened this issue Sep 23, 2022 · 4 comments

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@mpadge
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mpadge commented Sep 23, 2022

Single modes

  • walking
  • cycling
  • non-electric scooters
  • electric scooters
  • motorvehicle (need to generate relative travel time estimates; see Vehicle times #3)

Multiple modes in conjunction with public transport (PT)

  • walk -> PT -> walk
  • walk -> PT -> cycle
  • cycle -> PT -> walk
  • walk -> PT -> shared scooter
  • shared scooter -> PT -> walk
  • non-eletric scooter -> PT -> non-electric scooter
  • electric scooter -> PT -> electric scooter

Shared eletric scooters won't be analysed for now, because the areas in which they are (potentially) available are generally highly regulated, preventing the construction of any generally realistic models.

@FlxPo
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FlxPo commented Sep 26, 2022

Would "car -> PT -> walk" be feasible in m4ra ?

@mpadge
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mpadge commented Sep 26, 2022

Yes, it would, but work at the moment will not consider car as an actual transport mode - car routing is only used via #3 to generate metrics of relative difference to car times. That said, the main hurdle with car -> PT is parking, in particular calculating time penalties for parking plus walking, which will also be considered for bicycle routing. So adaptation would be fairly easy once that it is place.

@mpadge
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mpadge commented Nov 14, 2022

Full multi-modal algorithm now finished via #8, and includes any combinations of default dodgr modes of walking and cycling. Extending to private automobile just requires time penalties for (searching for) parking, dependent on local metrics of parking availability. Extending to scooters can then be done later, but not a high priority at present.

@mpadge
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mpadge commented May 3, 2023

Closing this for now with current modes. Can re-open later if desired to extend to further modes.

@mpadge mpadge closed this as completed May 3, 2023
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