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This repository has been archived by the owner on Jan 25, 2023. It is now read-only.
subj.
I need to simultaneously run one animation several 'times'.
Physical copying of one animation is inappropriate because it is dirty and I have no upper limit of number of instances.
I also don't want to manipulate with AnimatedModel by hand.
The text was updated successfully, but these errors were encountered:
Looks like you have to expand the API, for example when playing an animation you could have a bool for "allowMultiple" and then you probably have to add an index parameter to be able to refer to the multiple copies of the same animation. Not going to be very clean in any case I think, but workable.
subj.
I need to simultaneously run one animation several 'times'.
Physical copying of one animation is inappropriate because it is dirty and I have no upper limit of number of instances.
I also don't want to manipulate with AnimatedModel by hand.
The text was updated successfully, but these errors were encountered: