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Add ability to drive arbitrary car #20

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Uriopass opened this issue Aug 6, 2020 · 2 comments
Closed
3 tasks

Add ability to drive arbitrary car #20

Uriopass opened this issue Aug 6, 2020 · 2 comments
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@Uriopass
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Uriopass commented Aug 6, 2020

This has to be done in three steps

  • Split Car AI into AICarController and CarPhysics components and just iterate over both in vehicles/systems.rs
  • Add DriverController component which uses keyboard inputs to drive a car and move the camera accordingly (FollowEntity component)
  • Add some gui to control a car, either a tool in the toolbox or a button when a car is selected, and some gui to de-control the car, typically the escape key
@Uriopass Uriopass added this to To do in Scale 0.2 via automation Aug 6, 2020
@Uriopass Uriopass added this to the 0.2 milestone Aug 11, 2020
@Uriopass Uriopass modified the milestones: 0.2, 0.3 Sep 9, 2020
@Uriopass
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Uriopass commented Sep 9, 2020

Postponed to 0.3 as this is not crucial to my objective and people going to work and back home

@Uriopass
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After thinking about it, this doesn't fit the theme that much. It would be fun but add unnecessary complexity.

@Uriopass Uriopass moved this from To do to Done in Scale 0.2 May 8, 2021
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