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UX improvement: Automatic "Unfollow" when CMB is dragged #81
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Just to clarify, that would indeed be great if unfollow happened when you moved the camera (not necessarily CMB once I finish implementing rebinding). Anyway, should be quite easy to do, good first issue! |
That is correct. I assumed CMB would be the only camera move, but it's just
the default one.
…On Sun, Jul 23, 2023, 13:12 Pâris DOUADY ***@***.***> wrote:
Just to clarify, that would indeed be great if unfollow happened when you
moved the camera (not necessarily CMB once I finish implementing
rebinding). Anyway, should be quite easy to do, good first issue!
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Fixed in 419fef8 |
That's great! I'll try to work on the other asap! |
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Currently the "follow" option for car and people is toggled via a relatively small button in a debug tab full of other information (see #80 ).
I would suggest that "follow" button to appear in the smaller tab (as part of the #80 issue) but also automatically set as "unfollow" when the player drag the CMB to look around. This would make for a smoother UX, and encourage players to follow more often, for the sake of it.
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