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sfx.h
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sfx.h
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#ifndef __SFX_H
#define __SFX_H
#define SFX_MENU 0//0x0100 // MEN-SAM
#define SFX_SPEED_MAKES_ME_DIZZY (0x01|SFX_MENU)
#define SFX_I_LIVE_TO_RIDE (0x02|SFX_MENU)
#define SFX_PETROL_IN_MY_VEINS (0x03|SFX_MENU)
#define SFX_NEW_CAR_BOUGHT (0x04|SFX_MENU)
#define SFX_SPECIAL_OFFER (0x05|SFX_MENU)
#define SFX_LETS_ROCK (0x06|SFX_MENU)
#define SFX_SIGNUP_BRAKES (0x15|SFX_MENU)
#define SFX_CLICK_1 (0x16|SFX_MENU)
#define SFX_LAUGHTER (0x17|SFX_MENU)
#define SFX_SIGNUP_ENGINE_ON (0x18|SFX_MENU)
#define SFX_CLICK_2 (0x19|SFX_MENU)
#define SFX_CLICK_3 (0x1a|SFX_MENU)
#define SFX_CLICK_4 (0x1c|SFX_MENU)
#define SFX_BUMMER (0x1d|SFX_MENU)
#define SFX_ANVIL (0x1f|SFX_MENU)
#define SFX_RACE 0//0x0200 // GEN-EFE
#define SFX_LOOK_OUT (0x01|SFX_RACE)
#define SFX_FINAL_LAP (0x02|SFX_RACE)
#define SFX_GET_READY (0x03|SFX_RACE)
#define SFX_LAP_RECORD (0x04|SFX_RACE)
#define SFX_RACE_OVER (0x05|SFX_RACE)
#define SFX_SIENI (0x06|SFX_RACE)
#define SFX_KILLED_SPECTATOR_1 (0x07|SFX_RACE)
#define SFX_KILLED_SPECTATOR_2 (0x08|SFX_RACE)
#define SFX_KILLED_SPECTATOR_3 (0x09|SFX_RACE)
#define SFX_METAL_HIT (0x0a|SFX_RACE)
#define SFX_CAR_HIT_1 (0x0b|SFX_RACE)
#define SFX_KLONK_2 (0x0c|SFX_RACE)
#define SFX_METAL (0x0d|SFX_RACE)
#define SFX_HIT_2 (0x0e|SFX_RACE)
#define SFX_CAR_HIT_2 (0x0f|SFX_RACE)
#define SFX_CAR_HIT_3 (0x10|SFX_RACE)
#define SFX_MONSTER (0x11|SFX_RACE)
#define SFX_MINE (0x12|SFX_RACE)
#define SFX_SHOT_2 (0x13|SFX_RACE)
#define SFX_SHOT_3 (0x14|SFX_RACE)
#define SFX_EXPLOSION (0x15|SFX_RACE)
#define SFX_YOUVE_BEEN_LAPPED (0x16|SFX_RACE)
#define SFX_MINE_EXPLOSION (0x17|SFX_RACE)
#define SFX_KUPLA (0x19|SFX_RACE)
#define SFX_PICKUP (0x1a|SFX_RACE)
#define SFX_SEDAN (0x1b|SFX_RACE)
#define SFX_CAMARO (0x1c|SFX_RACE)
#define SFX_PORSCHE (0x1d|SFX_RACE)
#define SFX_DELIVERATOR (0x1e|SFX_RACE)
#define SFX_HAIL_TO_THE_KING (0x1f|SFX_RACE)
#define SFX_THIS_SUCKS (0x20|SFX_RACE)
#define SFX_HORN_1 (0x21|SFX_RACE)
#define SFX_HORN_2 (0x22|SFX_RACE)
#define SFX_BRAKES (0x25|SFX_RACE)
#define SFX_BEEP (0x2c|SFX_RACE)
#endif // __SFX_H