-
Notifications
You must be signed in to change notification settings - Fork 30
/
Environment.usda
266 lines (258 loc) · 9.69 KB
/
Environment.usda
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
#usda 1.0
(
defaultPrim = "Environment"
metersPerUnit = 0.01
upAxis = "Z"
)
def Xform "Environment"
{
def Mesh "Plane" (
prepend apiSchemas = ["MaterialBindingAPI"]
)
{
float3[] extent = [(-50, -50, 0), (50, 50, 0)]
int[] faceVertexCounts = [4]
int[] faceVertexIndices = [0, 1, 3, 2]
rel material:binding = </Environment/Looks/Floor> (
bindMaterialAs = "weakerThanDescendants"
)
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] (
interpolation = "faceVarying"
)
point3f[] points = [(-50, -50, 0), (50, -50, 0), (-50, 50, 0), (50, 50, 0)]
texCoord2f[] primvars:st = [(0, 0), (1, 0), (1, 1), (0, 1)] (
interpolation = "faceVarying"
)
uniform token subdivisionScheme = "none"
double3 xformOp:rotateXYZ = (0, 0, 0)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 0, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
}
def Scope "Looks"
{
def Material "Floor"
{
token outputs:displacement.connect = </Environment/Looks/Floor/Shader.outputs:displacement>
token outputs:surface.connect = </Environment/Looks/Floor/Shader.outputs:surface>
def Shader "Shader"
{
uniform token info:id = "UsdPreviewSurface"
float inputs:clearcoat = 0 (
customData = {
float default = 0
dictionary range = {
float max = 1
float min = 0
}
}
hidden = false
)
float inputs:clearcoatRoughness = 0.01 (
customData = {
float default = 0.01
dictionary range = {
float max = 1
float min = 0
}
}
hidden = false
)
color3f inputs:diffuseColor = (0.24092412, 0.2409217, 0.2409217) (
customData = {
float3 default = (0.18, 0.18, 0.18)
}
hidden = false
renderType = "color"
)
float inputs:displacement = 0 (
customData = {
float default = 0
}
hidden = false
)
color3f inputs:emissiveColor = (0, 0, 0) (
customData = {
float3 default = (0, 0, 0)
}
hidden = false
renderType = "color"
)
float inputs:ior = 1.5 (
customData = {
float default = 1.5
dictionary range = {
float max = 3.4028235e38
float min = 0
}
dictionary soft_range = {
float max = 5
float min = 1
}
}
hidden = false
)
float inputs:metallic = 0 (
customData = {
float default = 0
dictionary range = {
float max = 1
float min = 0
}
}
hidden = false
)
normal3f inputs:normal = (0, 0, 1) (
customData = {
float3 default = (0, 0, 1)
dictionary range = {
float3 max = (1, 1, 1)
float3 min = (-1, -1, -1)
}
}
hidden = false
)
float inputs:occlusion = 1 (
customData = {
float default = 1
dictionary range = {
float max = 1
float min = 0
}
}
doc = """This parameter is unused.
"""
hidden = false
)
float inputs:opacity = 1 (
customData = {
float default = 1
dictionary range = {
float max = 1
float min = 0
}
}
hidden = false
)
float inputs:opacityThreshold = 0 (
connectability = "interfaceOnly"
customData = {
float default = 0
dictionary range = {
float max = 1
float min = 0
}
}
hidden = false
)
float inputs:roughness = 0.88 (
customData = {
float default = 0.5
dictionary range = {
float max = 1
float min = 0
}
}
hidden = false
)
color3f inputs:specularColor = (0, 0, 0) (
customData = {
float3 default = (0, 0, 0)
}
hidden = false
renderType = "color"
)
int inputs:useSpecularWorkflow = 0 (
connectability = "interfaceOnly"
customData = {
int default = 0
dictionary range = {
int max = 1
int min = 0
}
string widgetType = "checkBox"
}
hidden = false
)
token outputs:displacement (
renderType = "material"
)
token outputs:surface (
renderType = "material"
)
}
}
}
def Xform "Lights" (
kind = "group"
)
{
float3 xformOp:rotateXYZ = (0, 0, 180)
float3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 0, 0)
float3 xformOp:translate:pivot = (1.5357075, 0.21449234, 14.666749)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:translate:pivot", "xformOp:rotateXYZ", "xformOp:scale", "!invert!xformOp:translate:pivot"]
def SphereLight "SphereLight" (
prepend apiSchemas = ["ShapingAPI"]
)
{
float3[] extent = [(-50, -50, -50), (50, 50, 50)]
bool inputs:enableColorTemperature = 0
float inputs:intensity = 30
bool inputs:normalize = 0
float inputs:radius = 5
float inputs:shaping:cone:angle = 180
float inputs:shaping:cone:softness
float inputs:shaping:focus
color3f inputs:shaping:focusTint
asset inputs:shaping:ies:file
bool treatAsPoint = 0
token visibility = "inherited"
double3 xformOp:rotateXYZ = (90, 0, 90)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (14.322887909190378, -17.2293109742687, 14.66674891635296)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
}
def SphereLight "SphereLight_01" (
prepend apiSchemas = ["ShapingAPI"]
)
{
float3[] extent = [(-50, -50, -50), (50, 50, 50)]
float inputs:intensity = 1
bool inputs:normalize = 0
float inputs:radius = 5
float inputs:shaping:cone:angle = 180
float inputs:shaping:cone:softness
float inputs:shaping:focus
color3f inputs:shaping:focusTint
asset inputs:shaping:ies:file
bool treatAsPoint = 0
token visibility = "inherited"
double3 xformOp:rotateXYZ = (90, 0, 90)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (14.322887909189646, 17.65829566005661, 14.66674891635275)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
}
def SphereLight "SphereLight_02" (
prepend apiSchemas = ["ShapingAPI"]
)
{
float3[] extent = [(-50, -50, -50), (50, 50, 50)]
bool inputs:enableColorTemperature = 0
float inputs:intensity = 10
bool inputs:normalize = 0
float inputs:radius = 5
float inputs:shaping:cone:angle = 180
float inputs:shaping:cone:softness
float inputs:shaping:focus
color3f inputs:shaping:focusTint
asset inputs:shaping:ies:file
bool treatAsPoint = 0
token visibility = "inherited"
double3 xformOp:rotateXYZ = (90, 0, 90)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (-11.251472983209544, 3.022866241167028, 14.666748916353484)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
}
}
}