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This happens because when changing the deadline, some of the methods of spawning enemies depend on hardcoded values. This issue also happening in DynamicDeadline and any mod that set the deadline higher than 10 days.
Fix for it (that also fixing the issue for Dynamic Deadlines (if you are using both mods together) will be published in version 2.0.4, probably on January 1st.
The text was updated successfully, but these errors were encountered:
This happens because when changing the deadline, some of the methods of spawning enemies depend on hardcoded values. This issue also happening in DynamicDeadline and any mod that set the deadline higher than 10 days.
Fix for it (that also fixing the issue for Dynamic Deadlines (if you are using both mods together) will be published in version 2.0.4, probably on January 1st.
The text was updated successfully, but these errors were encountered: