-
Notifications
You must be signed in to change notification settings - Fork 0
/
guildInteractions.go
176 lines (148 loc) · 4.88 KB
/
guildInteractions.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
package discord
import (
"bytes"
"encoding/json"
"fmt"
"io"
"net/http"
"os"
"time"
"github.com/utmmcss/deerhacks-backend/models"
)
type DiscordRole string
const (
PendingDiscord DiscordRole = "1087192865186254999" // Pending Email Verification
RegisteringDiscord DiscordRole = "1087193230157819925" // Email Verified, Registering for DeerHacks
AppliedDiscord DiscordRole = "1192983763995602964" // Application Submitted
SelectedDiscord DiscordRole = "1192983889807933490" // Selected to Attend DeerHacks, Pending Confirmation
AcceptedDiscord DiscordRole = "1192984014571704330" // Accepted to Attend DeerHacks
AttendedDiscord DiscordRole = "1192984114987548722" // Signed in at DeerHacks
VolunteerDiscord DiscordRole = "1100893133581070476" // Volunteer at DeerHacks
DefaultDiscord DiscordRole = "1085682655326130316" // Status unknown
)
type RateLimitResponse struct {
Message string `json:"message"`
RetryAfter float64 `json:"retry_after"`
Global bool `json:"global"`
}
func StatusToDiscordRole(s models.Status) DiscordRole {
switch s {
case models.Pending:
return PendingDiscord
case models.Registering:
return RegisteringDiscord
case models.Applied:
return AppliedDiscord
case models.Selected:
return SelectedDiscord
case models.Accepted:
return AcceptedDiscord
case models.Attended:
return AttendedDiscord
case models.Volunteer:
return VolunteerDiscord
default:
return DefaultDiscord
}
}
func UpdateGuildUserRole(user *models.User, retry bool) bool {
type DiscordMember struct {
Roles []DiscordRole `json:"roles"`
}
baseURL := "https://discord.com/api/v10/guilds/" + os.Getenv("GUILD_ID") + "/members/" + user.DiscordId
memberData := DiscordMember{
Roles: []DiscordRole{StatusToDiscordRole(user.Status)},
}
jsonData, err := json.Marshal(memberData)
if err != nil {
fmt.Printf("Failed to marshal JSON data (guildInteractions.UpdateGuildUserRole): %s\n", err)
return false
}
req, err := http.NewRequest("PATCH", baseURL, bytes.NewBuffer(jsonData))
if err != nil {
fmt.Printf("error forming request (guildInteractions.UpdateGuildUserRole): %s", err)
return false
}
req.Header.Set("Authorization", "Bot "+os.Getenv("BOT_TOKEN"))
req.Header.Set("Content-Type", "application/json")
resp, err := http.DefaultClient.Do(req)
if err != nil {
fmt.Printf("Failed to update users role on discord server: %s", err)
return false
}
defer resp.Body.Close()
if resp.StatusCode == 200 {
return true
} else if resp.StatusCode == 429 && retry == false {
var rateLimit RateLimitResponse
body, err := io.ReadAll(resp.Body)
if err != nil {
fmt.Printf("Failed to read response body: %s", err)
return false
}
err = json.Unmarshal(body, &rateLimit)
if err != nil {
fmt.Printf("Failed to unmarshal rate limit response: %s", err)
return false
}
retryAfter := time.Duration(rateLimit.RetryAfter * float64(time.Second))
fmt.Printf("(guildInteractions.UpdateGuildUserRole) Rate limited. Retrying after %v seconds...\n", retryAfter)
go time.AfterFunc(retryAfter, func() {
UpdateGuildUserRole(user, true)
})
}
return false
}
func AddToDiscord(user *models.User, retry bool) bool {
type DiscordMember struct {
AccessToken string `json:"access_token"`
Roles []DiscordRole `json:"roles"`
}
baseURL := "https://discord.com/api/v10/guilds/" + os.Getenv("GUILD_ID") + "/members/" + user.DiscordId
memberData := DiscordMember{
AccessToken: user.AuthToken,
Roles: []DiscordRole{StatusToDiscordRole(user.Status)},
}
jsonData, err := json.Marshal(memberData)
if err != nil {
fmt.Printf("Failed to marshal JSON data (guildInteractions.AddToDiscord): %s\n", err)
return false
}
req, err := http.NewRequest("PUT", baseURL, bytes.NewBuffer(jsonData))
if err != nil {
fmt.Printf("error forming request (guildInteractions.AddToDiscord): %s", err)
return false
}
req.Header.Set("Authorization", "Bot "+os.Getenv("BOT_TOKEN"))
req.Header.Set("Content-Type", "application/json")
resp, err := http.DefaultClient.Do(req)
if err != nil {
fmt.Printf("failed to add user to DeerHacks server: %s", err)
return false
}
defer resp.Body.Close()
if resp.StatusCode == 201 {
return true
} else if resp.StatusCode == 204 {
EnqueueUser(user, "update")
return true
} else if resp.StatusCode == 429 && retry == false {
var rateLimit RateLimitResponse
body, err := io.ReadAll(resp.Body)
if err != nil {
fmt.Printf("Failed to read response body: %s", err)
return false
}
err = json.Unmarshal(body, &rateLimit)
if err != nil {
fmt.Printf("Failed to unmarshal rate limit response: %s", err)
return false
}
retryAfter := time.Duration(rateLimit.RetryAfter * float64(time.Second))
fmt.Printf("(guildInteractions.UpdateGuildUserRole) Rate limited. Retrying after %v seconds...\n", retryAfter)
go time.AfterFunc(retryAfter, func() {
AddToDiscord(user, true)
})
}
return false
}