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Add the Drei helper useDetectGPU to detect the quality of the GPU and then make a ratio between the GPU rank, the number of triangles, lines, and points of the scene + the number of render calls.
The text was updated successfully, but these errors were encountered:
Add the Drei helper useDetectGPU to detect the quality of the GPU and then make a ratio between the GPU rank, the number of triangles, lines, and points of the scene + the number of render calls.
The text was updated successfully, but these errors were encountered: