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handles.h
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handles.h
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// Copyright 2011 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_HANDLES_HANDLES_H_
#define V8_HANDLES_HANDLES_H_
#include <type_traits>
#include <vector>
#include "src/base/functional.h"
#include "src/base/macros.h"
#include "src/common/checks.h"
#include "src/common/globals.h"
#include "src/objects/casting.h"
#include "src/objects/tagged.h"
#include "v8-handle-base.h" // NOLINT(build/include_directory)
#ifdef V8_ENABLE_DIRECT_HANDLE
#include "src/flags/flags.h"
#endif
namespace v8 {
class HandleScope;
namespace internal {
// Forward declarations.
#ifdef V8_ENABLE_DIRECT_HANDLE
class DirectHandleBase;
template <typename T>
class DirectHandleUnchecked;
#endif
class HandleScopeImplementer;
class Isolate;
class LocalHeap;
class LocalIsolate;
class TaggedIndex;
class Object;
class OrderedHashMap;
class OrderedHashSet;
class OrderedNameDictionary;
class RootVisitor;
class SmallOrderedHashMap;
class SmallOrderedHashSet;
class SmallOrderedNameDictionary;
class SwissNameDictionary;
class WasmExportedFunctionData;
class ZoneAllocationPolicy;
constexpr Address kTaggedNullAddress = 0x1;
// ----------------------------------------------------------------------------
// Base class for Handle instantiations. Don't use directly.
class HandleBase {
public:
// Check if this handle refers to the exact same object as the other handle.
V8_INLINE bool is_identical_to(const HandleBase& that) const;
#ifdef V8_ENABLE_DIRECT_HANDLE
V8_INLINE bool is_identical_to(const DirectHandleBase& that) const;
#endif
V8_INLINE bool is_null() const { return location_ == nullptr; }
// Returns the raw address where this handle is stored. This should only be
// used for hashing handles; do not ever try to dereference it.
V8_INLINE Address address() const {
return reinterpret_cast<Address>(location_);
}
// Returns the address to where the raw pointer is stored.
// TODO(leszeks): This should probably be a const Address*, to encourage using
// PatchValue for modifying the handle's value.
V8_INLINE Address* location() const {
SLOW_DCHECK(location_ == nullptr || IsDereferenceAllowed());
return location_;
}
protected:
#ifdef V8_ENABLE_DIRECT_HANDLE
friend class DirectHandleBase;
#endif
V8_INLINE explicit HandleBase(Address* location) : location_(location) {}
V8_INLINE explicit HandleBase(Address object, Isolate* isolate);
V8_INLINE explicit HandleBase(Address object, LocalIsolate* isolate);
V8_INLINE explicit HandleBase(Address object, LocalHeap* local_heap);
#ifdef DEBUG
V8_EXPORT_PRIVATE bool IsDereferenceAllowed() const;
#else
V8_INLINE bool IsDereferenceAllowed() const { return true; }
#endif // DEBUG
// This uses type Address* as opposed to a pointer type to a typed
// wrapper class, because it doesn't point to instances of such a
// wrapper class. Design overview: https://goo.gl/Ph4CGz
Address* location_;
};
// ----------------------------------------------------------------------------
// A Handle provides a reference to an object that survives relocation by
// the garbage collector.
//
// Handles are only valid within a HandleScope. When a handle is created
// for an object a cell is allocated in the current HandleScope.
//
// Also note that Handles do not provide default equality comparison or hashing
// operators on purpose. Such operators would be misleading, because intended
// semantics is ambiguous between Handle location and object identity. Instead
// use either {is_identical_to} or {location} explicitly.
template <typename T>
class Handle final : public HandleBase {
public:
V8_INLINE Handle() : HandleBase(nullptr) {}
V8_INLINE explicit Handle(Address* location) : HandleBase(location) {
// TODO(jkummerow): Runtime type check here as a SLOW_DCHECK?
}
V8_INLINE Handle(Tagged<T> object, Isolate* isolate);
V8_INLINE Handle(Tagged<T> object, LocalIsolate* isolate);
V8_INLINE Handle(Tagged<T> object, LocalHeap* local_heap);
// Allocate a new handle for the object.
V8_INLINE static Handle<T> New(Tagged<T> object, Isolate* isolate);
// Constructor for handling automatic up casting.
// Ex. Handle<JSFunction> can be passed when Handle<Object> is expected.
template <typename S, typename = std::enable_if_t<is_subtype_v<S, T>>>
V8_INLINE Handle(Handle<S> handle) : HandleBase(handle) {}
// Access a member of the T object referenced by this handle.
//
// This is actually a double dereference -- first it dereferences the Handle
// pointing to a Tagged<T>, and then continues through Tagged<T>::operator->.
// This means that this is only permitted for Tagged<T> with an operator->,
// i.e. for on-heap object T.
V8_INLINE Tagged<T> operator->() const {
// For non-HeapObjects, there's no on-heap object to dereference, so
// disallow using operator->.
//
// If you got an error here and want to access the Tagged<T>, use
// operator* -- e.g. for `Tagged<Smi>::value()`, use `(*handle).value()`.
static_assert(
is_subtype_v<T, HeapObject>,
"This handle does not reference a heap object. Use `(*handle).foo`.");
return **this;
}
V8_INLINE Tagged<T> operator*() const {
// This static type check also fails for forward class declarations. We
// check on access instead of on construction to allow Handles to forward
// declared types.
static_assert(is_taggable_v<T>, "static type violation");
// Direct construction of Tagged from address, without a type check, because
// we rather trust Handle<T> to contain a T than include all the respective
// -inl.h headers for SLOW_DCHECKs.
SLOW_DCHECK(IsDereferenceAllowed());
return Tagged<T>(*location());
}
// Consider declaring values that contain empty handles as
// MaybeHandle to force validation before being used as handles.
static const Handle<T> null() { return Handle<T>(); }
// Location equality.
bool equals(Handle<T> other) const { return address() == other.address(); }
// Patches this Handle's value, in-place, with a new value. All handles with
// the same location will see this update.
void PatchValue(Tagged<T> new_value) {
SLOW_DCHECK(location_ != nullptr && IsDereferenceAllowed());
*location_ = new_value.ptr();
}
// Provide function object for location equality comparison.
struct equal_to {
V8_INLINE bool operator()(Handle<T> lhs, Handle<T> rhs) const {
return lhs.equals(rhs);
}
};
// Provide function object for location hashing.
struct hash {
V8_INLINE size_t operator()(Handle<T> const& handle) const {
return base::hash<Address>()(handle.address());
}
};
private:
// Handles of different classes are allowed to access each other's location_.
template <typename>
friend class Handle;
// MaybeHandle is allowed to access location_.
template <typename>
friend class MaybeHandle;
// Casts are allowed to access location_.
template <typename To, typename From>
friend inline Handle<To> Cast(Handle<From> value,
const v8::SourceLocation& loc);
};
template <typename T>
std::ostream& operator<<(std::ostream& os, Handle<T> handle);
// ----------------------------------------------------------------------------
// A stack-allocated class that governs a number of local handles.
// After a handle scope has been created, all local handles will be
// allocated within that handle scope until either the handle scope is
// deleted or another handle scope is created. If there is already a
// handle scope and a new one is created, all allocations will take
// place in the new handle scope until it is deleted. After that,
// new handles will again be allocated in the original handle scope.
//
// After the handle scope of a local handle has been deleted the
// garbage collector will no longer track the object stored in the
// handle and may deallocate it. The behavior of accessing a handle
// for which the handle scope has been deleted is undefined.
class V8_NODISCARD HandleScope {
public:
explicit V8_INLINE HandleScope(Isolate* isolate);
inline HandleScope(HandleScope&& other) V8_NOEXCEPT;
HandleScope(const HandleScope&) = delete;
HandleScope& operator=(const HandleScope&) = delete;
// Allow placement new.
void* operator new(size_t size, void* storage) {
return ::operator new(size, storage);
}
// Prevent heap allocation or illegal handle scopes.
void* operator new(size_t size) = delete;
void operator delete(void* size_t) = delete;
V8_INLINE ~HandleScope();
inline HandleScope& operator=(HandleScope&& other) V8_NOEXCEPT;
// Counts the number of allocated handles.
V8_EXPORT_PRIVATE static int NumberOfHandles(Isolate* isolate);
// Creates a new handle with the given value.
V8_INLINE static Address* CreateHandle(Isolate* isolate, Address value);
// Deallocates any extensions used by the current scope.
V8_EXPORT_PRIVATE static void DeleteExtensions(Isolate* isolate);
static Address current_next_address(Isolate* isolate);
static Address current_limit_address(Isolate* isolate);
static Address current_level_address(Isolate* isolate);
// Closes the HandleScope (invalidating all handles
// created in the scope of the HandleScope) and returns
// a Handle backed by the parent scope holding the
// value of the argument handle.
template <typename T>
Handle<T> CloseAndEscape(Handle<T> handle_value);
Isolate* isolate() { return isolate_; }
// Limit for number of handles with --check-handle-count. This is
// large enough to compile natives and pass unit tests with some
// slack for future changes to natives.
static const int kCheckHandleThreshold = 30 * 1024;
private:
Isolate* isolate_;
Address* prev_next_;
Address* prev_limit_;
#ifdef V8_ENABLE_CHECKS
int scope_level_ = 0;
#endif
// Close the handle scope resetting limits to a previous state.
static V8_INLINE void CloseScope(Isolate* isolate, Address* prev_next,
Address* prev_limit);
// Extend the handle scope making room for more handles.
V8_EXPORT_PRIVATE V8_NOINLINE static Address* Extend(Isolate* isolate);
#ifdef ENABLE_HANDLE_ZAPPING
// Zaps the handles in the half-open interval [start, end).
V8_EXPORT_PRIVATE static void ZapRange(Address* start, Address* end);
#endif
friend class v8::HandleScope;
friend class HandleScopeImplementer;
friend class Isolate;
friend class LocalHandles;
friend class LocalHandleScope;
friend class PersistentHandles;
};
// Forward declaration for CanonicalHandlesMap.
template <typename V, class AllocationPolicy>
class IdentityMap;
using CanonicalHandlesMap = IdentityMap<Address*, ZoneAllocationPolicy>;
// Seal off the current HandleScope so that new handles can only be created
// if a new HandleScope is entered.
class V8_NODISCARD SealHandleScope final {
public:
#ifndef DEBUG
explicit SealHandleScope(Isolate* isolate) {}
~SealHandleScope() = default;
#else
explicit inline SealHandleScope(Isolate* isolate);
inline ~SealHandleScope();
private:
Isolate* isolate_;
Address* prev_limit_;
int prev_sealed_level_;
#endif
};
struct HandleScopeData final {
static constexpr uint32_t kSizeInBytes =
2 * kSystemPointerSize + 2 * kInt32Size;
Address* next;
Address* limit;
int level;
int sealed_level;
void Initialize() {
next = limit = nullptr;
sealed_level = level = 0;
}
};
static_assert(HandleScopeData::kSizeInBytes == sizeof(HandleScopeData));
#ifdef V8_ENABLE_DIRECT_HANDLE
// Direct handles should not be used without conservative stack scanning,
// as this would break the correctness of the GC.
static_assert(V8_ENABLE_CONSERVATIVE_STACK_SCANNING_BOOL);
// ----------------------------------------------------------------------------
// Base class for DirectHandle instantiations. Don't use directly.
class V8_TRIVIAL_ABI DirectHandleBase :
#ifdef DEBUG
public api_internal::StackAllocated<true>
#else
public api_internal::StackAllocated<false>
#endif
{
public:
// Check if this handle refers to the exact same object as the other handle.
V8_INLINE bool is_identical_to(const HandleBase& that) const;
V8_INLINE bool is_identical_to(const DirectHandleBase& that) const;
V8_INLINE bool is_null() const { return obj_ == kTaggedNullAddress; }
V8_INLINE Address address() const { return obj_; }
#ifdef DEBUG
// Counts the number of allocated handles for the current thread that are
// below the stack marker. The number is only accurate if
// V8_HAS_ATTRIBUTE_TRIVIAL_ABI, otherwise it's zero.
V8_INLINE static int NumberOfHandles() { return number_of_handles_; }
// Scope to temporarily reset the number of allocated handles.
class V8_NODISCARD ResetNumberOfHandlesScope {
public:
ResetNumberOfHandlesScope() : saved_number_of_handles_(number_of_handles_) {
number_of_handles_ = 0;
}
~ResetNumberOfHandlesScope() {
number_of_handles_ = saved_number_of_handles_;
}
private:
int saved_number_of_handles_;
};
#else
class V8_NODISCARD ResetNumberOfHandlesScope {};
#endif // DEBUG
protected:
friend class HandleBase;
#if defined(DEBUG) && V8_HAS_ATTRIBUTE_TRIVIAL_ABI
// In this case, DirectHandleBase becomes not trivially copyable.
V8_INLINE DirectHandleBase(const DirectHandleBase& other) V8_NOEXCEPT
: obj_(other.obj_) {
Register();
}
DirectHandleBase& operator=(const DirectHandleBase&) V8_NOEXCEPT = default;
V8_INLINE ~DirectHandleBase() V8_NOEXCEPT { Unregister(); }
#endif
V8_INLINE explicit DirectHandleBase(Address object) : obj_(object) {
Register();
}
#ifdef DEBUG
V8_EXPORT_PRIVATE bool IsDereferenceAllowed() const;
#else
V8_INLINE bool IsDereferenceAllowed() const { return true; }
#endif // DEBUG
DirectHandleBase(Address obj, no_checking_tag do_not_check)
: StackAllocated(do_not_check), obj_(obj) {
Register();
}
// This is a direct pointer to either a tagged object or SMI. Design overview:
// https://docs.google.com/document/d/1uRGYQM76vk1fc_aDqDH3pm2qhaJtnK2oyzeVng4cS6I/
Address obj_;
private:
V8_INLINE void Register() {
#if defined(DEBUG) && V8_HAS_ATTRIBUTE_TRIVIAL_ABI
++number_of_handles_;
#endif
}
V8_INLINE void Unregister() {
#if defined(DEBUG) && V8_HAS_ATTRIBUTE_TRIVIAL_ABI
DCHECK_LT(0, number_of_handles_);
--number_of_handles_;
#endif
}
#ifdef DEBUG
inline static thread_local int number_of_handles_ = 0;
#endif
};
// ----------------------------------------------------------------------------
// A DirectHandle provides a reference to an object without an intermediate
// pointer.
//
// A DirectHandle is a simple wrapper around a tagged pointer to a heap object
// or a SMI. Its methods are symmetrical with Handle, so that Handles can be
// easily migrated.
//
// DirectHandles are intended to be used with conservative stack scanning, as
// they do not provide a mechanism for keeping an object alive across a garbage
// collection.
//
// Further motivation is explained in the design doc:
// https://docs.google.com/document/d/1uRGYQM76vk1fc_aDqDH3pm2qhaJtnK2oyzeVng4cS6I/
template <typename T>
class DirectHandle : public DirectHandleBase {
public:
V8_INLINE DirectHandle() : DirectHandle(kTaggedNullAddress) {}
V8_INLINE explicit DirectHandle(Address object) : DirectHandleBase(object) {}
V8_INLINE DirectHandle(Tagged<T> object, Isolate* isolate)
: DirectHandle(object) {}
V8_INLINE DirectHandle(Tagged<T> object, LocalIsolate* isolate)
: DirectHandle(object) {}
V8_INLINE DirectHandle(Tagged<T> object, LocalHeap* local_heap)
: DirectHandle(object) {}
V8_INLINE explicit DirectHandle(Address* address)
: DirectHandle(address == nullptr ? kTaggedNullAddress : *address) {}
V8_INLINE static DirectHandle<T> New(Tagged<T> object, Isolate* isolate) {
return DirectHandle<T>(object);
}
// Constructor for handling automatic up casting.
// Ex. DirectHandle<JSFunction> can be passed when DirectHandle<Object> is
// expected.
template <typename S, typename = std::enable_if_t<is_subtype_v<S, T>>>
V8_INLINE DirectHandle(DirectHandle<S> handle) : DirectHandle(handle.obj_) {}
template <typename S, typename = std::enable_if_t<is_subtype_v<S, T>>>
V8_INLINE DirectHandle(Handle<S> handle)
: DirectHandle(handle.location() != nullptr ? *handle.location()
: kTaggedNullAddress) {}
V8_INLINE Tagged<T> operator->() const {
if constexpr (is_subtype_v<T, HeapObject>) {
return **this;
} else {
// For non-HeapObjects, there's no on-heap object to dereference, so
// disallow using operator->.
//
// If you got an error here and want to access the Tagged<T>, use
// operator* -- e.g. for `Tagged<Smi>::value()`, use `(*handle).value()`.
static_assert(
false,
"This handle does not reference a heap object. Use `(*handle).foo`.");
}
}
V8_INLINE Tagged<T> operator*() const {
// This static type check also fails for forward class declarations. We
// check on access instead of on construction to allow DirectHandles to
// forward declared types.
static_assert(is_taggable_v<T>, "static type violation");
// Direct construction of Tagged from address, without a type check, because
// we rather trust DirectHandle<T> to contain a T than include all the
// respective -inl.h headers for SLOW_DCHECKs.
SLOW_DCHECK(IsDereferenceAllowed());
return Tagged<T>(address());
}
// Consider declaring values that contain empty handles as
// MaybeDirectHandle to force validation before being used as handles.
V8_INLINE static const DirectHandle<T> null() { return DirectHandle<T>(); }
// Address equality.
bool equals(DirectHandle<T> other) const {
return address() == other.address();
}
// Sets this DirectHandle's value. This is equivalent to handle assignment,
// except for the check that is equivalent to that performed in
// Handle<T>::PatchValue.
void PatchValue(Tagged<T> new_value) {
SLOW_DCHECK(obj_ != kTaggedNullAddress && IsDereferenceAllowed());
obj_ = new_value.ptr();
}
private:
// DirectHandles of different classes are allowed to access each other's
// obj_.
template <typename>
friend class DirectHandle;
// MaybeDirectHandle is allowed to access obj_.
template <typename>
friend class MaybeDirectHandle;
friend class DirectHandleUnchecked<T>;
// Casts are allowed to access obj_.
template <typename To, typename From>
friend inline DirectHandle<To> Cast(DirectHandle<From> value,
const v8::SourceLocation& loc);
V8_INLINE explicit DirectHandle(Tagged<T> object);
explicit DirectHandle(no_checking_tag do_not_check)
: DirectHandleBase(kTaggedNullAddress, do_not_check) {}
explicit DirectHandle(const DirectHandle<T>& other,
no_checking_tag do_not_check)
: DirectHandleBase(other.obj_, do_not_check) {}
};
template <typename T>
std::ostream& operator<<(std::ostream& os, DirectHandle<T> handle);
// A variant of DirectHandle that is suitable for off-stack allocation.
// Used internally by DirectHandleVector<T>. Not to be used directly!
template <typename T>
class V8_TRIVIAL_ABI DirectHandleUnchecked final : public DirectHandle<T> {
public:
DirectHandleUnchecked() : DirectHandle<T>(DirectHandle<T>::do_not_check) {}
#if defined(DEBUG) && V8_HAS_ATTRIBUTE_TRIVIAL_ABI
// In this case, the check is also enforced in the copy constructor and we
// need to suppress it.
DirectHandleUnchecked(const DirectHandleUnchecked& other) V8_NOEXCEPT
: DirectHandle<T>(other, DirectHandle<T>::do_not_check) {}
DirectHandleUnchecked& operator=(const DirectHandleUnchecked&)
V8_NOEXCEPT = default;
#endif
// Implicit conversion from DirectHandle.
DirectHandleUnchecked(const DirectHandle<T>& other)
V8_NOEXCEPT // NOLINT(runtime/explicit)
: DirectHandle<T>(other, DirectHandle<T>::do_not_check) {}
};
// Off-stack allocated direct handles must be registered as strong roots.
// For off-stack indirect handles, this is not necessary.
template <typename T>
class StrongRootAllocator<DirectHandleUnchecked<T>>
: public StrongRootAllocatorBase {
public:
using value_type = DirectHandleUnchecked<T>;
static_assert(std::is_standard_layout_v<value_type>);
static_assert(sizeof(value_type) == sizeof(Address));
explicit StrongRootAllocator(Heap* heap) : StrongRootAllocatorBase(heap) {}
explicit StrongRootAllocator(Isolate* isolate)
: StrongRootAllocatorBase(isolate) {}
explicit StrongRootAllocator(v8::Isolate* isolate)
: StrongRootAllocatorBase(reinterpret_cast<Isolate*>(isolate)) {}
template <typename U>
StrongRootAllocator(const StrongRootAllocator<U>& other) noexcept
: StrongRootAllocatorBase(other) {}
value_type* allocate(size_t n) {
return reinterpret_cast<value_type*>(allocate_impl(n));
}
void deallocate(value_type* p, size_t n) noexcept {
return deallocate_impl(reinterpret_cast<Address*>(p), n);
}
};
template <typename T>
class DirectHandleVector {
private:
using element_type = internal::DirectHandleUnchecked<T>;
using allocator_type = internal::StrongRootAllocator<element_type>;
static allocator_type make_allocator(Isolate* isolate) noexcept {
return allocator_type(isolate);
}
using vector_type = std::vector<element_type, allocator_type>;
public:
using value_type = DirectHandle<T>;
using reference = value_type&;
using const_reference = const value_type&;
using size_type = size_t;
using difference_type = ptrdiff_t;
using iterator = internal::WrappedIterator<typename vector_type::iterator,
DirectHandle<T>>;
using const_iterator =
internal::WrappedIterator<typename vector_type::const_iterator,
const DirectHandle<T>>;
explicit DirectHandleVector(Isolate* isolate)
: backing_(make_allocator(isolate)) {}
DirectHandleVector(Isolate* isolate, size_t n)
: backing_(n, make_allocator(isolate)) {}
DirectHandleVector(Isolate* isolate,
std::initializer_list<DirectHandle<T>> init)
: backing_(make_allocator(isolate)) {
if (init.size() == 0) return;
backing_.reserve(init.size());
backing_.insert(backing_.end(), init.begin(), init.end());
}
iterator begin() noexcept { return iterator(backing_.begin()); }
const_iterator begin() const noexcept {
return const_iterator(backing_.begin());
}
iterator end() noexcept { return iterator(backing_.end()); }
const_iterator end() const noexcept { return const_iterator(backing_.end()); }
size_t size() const noexcept { return backing_.size(); }
bool empty() const noexcept { return backing_.empty(); }
void reserve(size_t n) { backing_.reserve(n); }
void shrink_to_fit() { backing_.shrink_to_fit(); }
DirectHandle<T>& operator[](size_t n) { return backing_[n]; }
const DirectHandle<T>& operator[](size_t n) const { return backing_[n]; }
DirectHandle<T>& at(size_t n) { return backing_.at(n); }
const DirectHandle<T>& at(size_t n) const { return backing_.at(n); }
DirectHandle<T>& front() { return backing_.front(); }
const DirectHandle<T>& front() const { return backing_.front(); }
DirectHandle<T>& back() { return backing_.back(); }
const DirectHandle<T>& back() const { return backing_.back(); }
DirectHandle<T>* data() noexcept { return backing_.data(); }
const DirectHandle<T>* data() const noexcept { return backing_.data(); }
iterator insert(const_iterator pos, const DirectHandle<T>& value) {
return iterator(backing_.insert(pos.base(), value));
}
template <typename InputIt>
iterator insert(const_iterator pos, InputIt first, InputIt last) {
return iterator(backing_.insert(pos.base(), first, last));
}
iterator insert(const_iterator pos,
std::initializer_list<DirectHandle<T>> init) {
return iterator(backing_.insert(pos.base(), init.begin(), init.end()));
}
DirectHandleVector<T>& operator=(
std::initializer_list<DirectHandle<T>> init) {
backing_.clear();
backing_.reserve(init.size());
backing_.insert(backing_.end(), init.begin(), init.end());
return *this;
}
void push_back(const DirectHandle<T>& x) { backing_.push_back(x); }
void pop_back() { backing_.pop_back(); }
void emplace_back(const DirectHandle<T>& x) { backing_.emplace_back(x); }
void clear() noexcept { backing_.clear(); }
void resize(size_t n) { backing_.resize(n); }
void swap(DirectHandleVector<T>& other) { backing_.swap(other.backing_); }
friend bool operator==(const DirectHandleVector<T>& x,
const DirectHandleVector<T>& y) {
return x.backing_ == y.backing_;
}
friend bool operator!=(const DirectHandleVector<T>& x,
const DirectHandleVector<T>& y) {
return x.backing_ != y.backing_;
}
friend bool operator<(const DirectHandleVector<T>& x,
const DirectHandleVector<T>& y) {
return x.backing_ < y.backing_;
}
friend bool operator>(const DirectHandleVector<T>& x,
const DirectHandleVector<T>& y) {
return x.backing_ > y.backing_;
}
friend bool operator<=(const DirectHandleVector<T>& x,
const DirectHandleVector<T>& y) {
return x.backing_ <= y.backing_;
}
friend bool operator>=(const DirectHandleVector<T>& x,
const DirectHandleVector<T>& y) {
return x.backing_ >= y.backing_;
}
private:
vector_type backing_;
};
#else // !V8_ENABLE_DIRECT_HANDLE
template <typename T>
class DirectHandleVector : public std::vector<DirectHandle<T>> {
public:
explicit DirectHandleVector(Isolate* isolate)
: std::vector<DirectHandle<T>>() {}
DirectHandleVector(Isolate* isolate, size_t n)
: std::vector<DirectHandle<T>>(n) {}
DirectHandleVector(Isolate* isolate,
std::initializer_list<DirectHandle<T>> init)
: std::vector<DirectHandle<T>>(init) {}
};
#endif // V8_ENABLE_DIRECT_HANDLE
} // namespace internal
} // namespace v8
#endif // V8_HANDLES_HANDLES_H_