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Add an option to the config where drivespeed is not emulated but goes 'as fast as possible' #137
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there is an option drive speed in the setting dialog... when set to 8 it is much faster ... there is no extra special call parameter for it yet ... we have to introduce one first... but as you can inject command scripts you are able to inject a command to set drive speed to 8 like this when invoking the player buttons: [{run: true, script: `wasm_configure('DRIVE_SPEED', '8');`}] to see whether all is ok you can add one alert command to check that it is really set like this buttons: [{run: true, script: `alert('drivespeed=8');wasm_configure('DRIVE_SPEED', '8');`}] another possiblity would be if you can copy that puppy onto a hdf ... which is much much faster what would also be possible is that we automatically mount 'Hoi-1.adf' ... another thing is warping... if you set buttons: [{run: true, script: `alert('warp=on');wasm_set_warp(1);`}] there is also no special property yet for it you must try the script way first ... |
Warp is no understatement. It flies through the load times now! Thank you! |
I have problems with I am using AROS kick replacement roms. here is the javascript console log where we can see what the drive does
so we have two options ... fix the game to shut down the drive when waiting for disk ... or we do not use what about using drive speed = 8 in conjunction with another different warp mode parameter called
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Oh on the Mac it seemed to work fine. I only had incidental gfx glitches But if this is the case I'll change it to speed 8! |
Disk speed 8 is still very fast. So I'll keep that setting! |
I just embedded my old game on the web (amazing!)
but the speed is very true to the Amiga speed. For the game this is great, however for the 'drive speed' I would rather have that it just goes as fast as possible. The modern crowds are just not used to waiting.
Is there an option, (Or can you add an option) where the drive speed is just sped up?
Thanks!
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